Here me out. I know how to create a custom text font and load it in AppGameKit, but the output in AppGameKit always looks different than I think it should be.
Basically, I have a mock-up GUI in Photoshop that I use as a reference, and try to replicate it in AGK. But I cannot understand how text sizing works with AGK.
For instance, I create a mockup in Photoshop Elements, and the text size of my characters are 12. I generate a font file with Bitmap Font Creator, with the size of 12. I load it into AppGameKit, and display text, and it looks nothing like it should.
So, how does the text sizing work in AppGameKit? Anyone else have this problem, and any solutions for fixing it? If it helps, the fonts I'm trying to use have a variable-width but should have a character height of 16px....
Hi there. My name is Dug. I have just met you, and I love you.