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iOS and MacOS / Broadcast to IPhone

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nja
12
Years of Service
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Joined: 11th Dec 2011
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Posted: 4th Jan 2012 17:07
Hi All,

I've been solely using agk for Android, and have just recently got a mac to compile for ios. Is there any way you can broadcast to your iphone like the agk app that is available for android?

Thanks!
sparkart
12
Years of Service
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Joined: 2nd Nov 2011
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Posted: 5th Jan 2012 06:16
Yes, there actually is. All you have to do is compile the ios_interpreter which should be located in your installation directory.

I was able to get one compiled onto my iPhone with no problem. There is a really in-depth tutorial here: http://www.appgamekit.com/documentation/guides/52_ios.htm

One thing that is quite awkward is not having the IDE available for the mac because then you need both operating systems (luckily I do).

Don't forget about the required developer's license to develop for iOS.
nja
12
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Joined: 11th Dec 2011
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Posted: 5th Jan 2012 16:47
Excellent thank you! I was a little confused by having no IDE for the mac. I'm a mac newbie as I just got one recently solely for ios development.
badkneecap
13
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Joined: 21st Jun 2010
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Posted: 20th Jan 2012 03:32
What about the iPhone player? I can load the AppGameKit player on my Andoird and broadcast. It works fine. I do the same for my iPhone, but it doesn't work. I know I'm on the same network. Anyone have this same problem? Can it be done?
nja
12
Years of Service
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Joined: 11th Dec 2011
Location:
Posted: 20th Jan 2012 17:49
Yeah, after finally getting my developer license from apple, I'm having code signing issues...I think the Android build was a cake walk compared to this Apple one.
I'm much more familiar with Android, though.

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