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AppGameKit Classic Chat / Compile, Run and Broadcast greyed out in App Viewer

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Nights Bane
14
Years of Service
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Joined: 15th Dec 2009
Location:
Posted: 4th Jan 2012 23:48
I don't seem to have the compile run and broadcast option available to me, although I am able to run/compile on my windows OS PC. I should add I haven't bought an official version yet, I'm currently using the trial version.

I was wondering, is this perhaps because the App viewer app (Used on my mobile device, an iPad) has not yet been authorised by 'Apple'? or is it simply a result of the option being disabled in my trial version?
The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 5th Jan 2012 00:01
I think the broadcasting is disabled in trial...
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 6th Jan 2012 12:59
Yes indeed. Broadcasting has been disabled in the trial. We're demonstrating the IDE and language mainly, with Windows platform support sop you can try out T1 and T2 performance. We may extend the trial in the future to demonstrate basic broadcasting, depending on the feedback we get from the current trial version.

I drink tea, and in my spare time I write software.
TiW
12
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Joined: 2nd Feb 2012
Location:
Posted: 2nd Feb 2012 19:02
I just downloaded the trial and it looks really cool! I must admit the first thing I tried to do was to try and run the demos on my Playbook.

It seems like an integral thing to have in the trial. Would it be possible to watermark it or something? I just want to get an idea of performance etc.
Talairina
18
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Joined: 9th Jan 2006
Location: United Kingdom
Posted: 2nd Feb 2012 21:46
Likewise, I'd love to get a 1 minute broadcast or heavily watermarked broadcast ability. Even loads of nag screens would be acceptable. I just feel £70 at the moment is a lot of money for me. I do believe it's worth it, no doubt about that, yet tight budgets make we want to hold back till I'm certain and since Broadcasting is a very important part of AppGameKit I feel I couldn't honestly pay for the program without at least testing that part (Or I came in to some money!)
Mobiius
Valued Member
21
Years of Service
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 3rd Feb 2012 22:38
Broadcasting isn't the be all and end all of AGK. I've never used it and have sold apps for 3 platforms already. I just find it easier (for android) to cable the phone via usb and eclipse automatically transfers the apk via usb, and allows for debugging via logcat. (Since AppGameKit doesn't support this)

My signature is NOT a moderator plaything! Stop changing it!
lomisurn
12
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Joined: 7th Feb 2012
Location:
Posted: 7th Feb 2012 23:09
i will go a little off topic but anyways

i just downlaoded app player version 1.1.10 and broadcast the space shooter and smackit examples everything goes fine smooth on xperia neo v phone.(i got some black vertical lines on smack it for a bit)
i installed also the visual c++ for tier 2 and the thing is for windows applications the tier1 same game uses 2 maby 3% of my cpu
on the other hand tier2 setup with the examples or even a simple print goes the cpu around 22 - 24% is this normal?
my pc is icore5 with ati card 6950 64bit windows7

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