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FPSC Classic Product Chat / Custom Animated Weapons Have Texture Problems

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Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 5th Jan 2012 23:23
imageflock.com/img/1325801994.jpg[/img]

This is EAI's P226 on my custom anims rig. It won't show the arm texture.

imageflock.com/img/1325802042.jpg[/img]

This is EAI's P226 on his stock anims. It shows the arm texture.

Both of these gunspecs have the same files in their folders, and the same texture settings in the gunspec. Can anyone lend me some insight as to why this is happening to me?

in case it means anything:
system specs-
AMD Phenom 1090T 6 core Overclocked at 3.5GHz
4GB DDR3 RAM
850W PSU
ATI 6950 2GB unlocked
500gb WD harddrive 7200rpm

Slayer267
15
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 6th Jan 2012 00:19
You check behind the door and i'll sit here and type this! Make sure you find this texture

EPIC HELP! EPIC PWNAGE

www.Carnageproductions.webs.com
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 6th Jan 2012 01:09
the texture is in the folder, just the same as the other gun.

TheDesertEagle
14
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Joined: 7th Jul 2011
Location: Canada - Who knows where else???
Posted: 6th Jan 2012 02:00
check the gun_spec

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
anayar
16
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 6th Jan 2012 02:01
Hey Wray,

Did you manually assign the texture to the arms in your modeling app? Also what app are you using for exporting? Milkshape?

Cheers,
Anayar


For KeithC
TheDesertEagle
14
Years of Service
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Joined: 7th Jul 2011
Location: Canada - Who knows where else???
Posted: 6th Jan 2012 02:07 Edited at: 6th Jan 2012 02:08
wait,isnt this a problem with the latest version of FPSC?

EDIT:Nevermind everytime i come to report something it works fine

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 6th Jan 2012 03:14
Quote: "Hey Wray,

Did you manually assign the texture to the arms in your modeling app? Also what app are you using for exporting? Milkshape?
"


no. I animated the gun in 3ds max, using a different gun model (this specific model having never touched fpsc) then exporting to fragmotion, then PWP rigged it for me, then I exported it as a .x, copied the p226 folder and changed the model. I didn't edit anything in the gunspec other than animation frames, and I had this issue even before I edited the animation frames.

anayar
16
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 6th Jan 2012 04:42
Aah, okay. Send me the file mate, I have MP9&10. I'll whip it into milkshape, assign the textures and send it back.

Cheers,
Anayar


For KeithC
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 6th Jan 2012 21:03 Edited at: 6th Jan 2012 21:12
okay thanks
I sent it to you on facebook

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