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FPSC Classic Product Chat / Ideas for a Multi Style Game

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007
14
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Joined: 22nd Aug 2011
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Posted: 6th Jan 2012 20:00
Hello folks,

From the new improvements of FPSC, the new scripting commands, i think now it`s possible to create a multi style action game.

I asked this question once, but now, i want some ideas and critics from experienced members of this forum.

I am studying FPSC hard and also i am studying 3dsmax as a way to gain experience to be able to create a consistent videogame.

I have an idea to create a multi action game in FPSC.

My initial idea is to combine 1st person with 3rd person, some missions will be in 1st person, others in 3rd person.

I have changed and enhanced a lot the original Sillent Hill Script to have a very good 3rd person effect.

And also i changed and enhanced the original Conjured Chopper Script, from wich i derived a lot of driveable vehicles (not perfect, but playable).

Now i am in doubt about the multi styles i want to make in this game.

My idea is in example, combine a lot of styles in one game, however i fear the game will just be a mix of styles, while not having a essence of an action game, so because this i want the opinion of experienced FPSC developers here in this forum.

In example, i want to have missions in traditional FPS style, i want to have missions in "on rails shooting" like House of the Dead (now it`s very easy with the new 1.19 commands that force the player actions), i want to have missions in 3rd person view "non-stop shooting" like Sin and Punishment (nintendo wii), i want to have missions in traditional 3rd person view like Splinter Cell, Max Payne, i want to have missions where the player drives vehicles in 3rd person view and chases the enemies, others missions in 3rd person view using shooting vehicles (i.e mounted turret gun on a jeep), i want to have missions in 1st person view like traditional adventures where the player explores items on screen (like the old Gabriel Knight, Myst,...). And this is possible (look at rolfy`s dark house).

So this is my idea, also those missions will have objectives that the player must complete them like Goldeneye 007 on Nintendo Wii. For this i will be using the MP 54 achievment system.

But my fear is that i don`t know if everything will "fit on place", i fear that mixing a lot of styles may make the game lose it`s identity, so because this i would like an opinion of the folks here in the forum.

Cheers,

007.

Goldenye 007 N64
007
14
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Joined: 22nd Aug 2011
Location:
Posted: 7th Jan 2012 10:24
No comments?

Goldenye 007 N64
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 7th Jan 2012 11:15 Edited at: 7th Jan 2012 11:59
i think you should first develop a background, story/plot, characters etc.

everything else/techniques are just gimmicks and tools to drive the these things forward.

everything you described can fit well together or not, depends on your skills to insert a takeover from one view/system to the next.

for example:

a)infiltrate industrial complex (fps)
b)move from complex to harbor (vehicle)
c)when infiltrating harbor (fps), story drives you into an ambush. big shooting starts (3rd person for better overview).
d) escape on an open industrial train (railshooter).

fits all together trough the story, cutscenes/videos and talks.
but you have to make sure that you use changeviews for ONE/TWO real purpose(s) all the gametime so the player dont get diffused, so here just for big fights for overview.
TriSpefear Studios
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Joined: 11th Nov 2011
Location: Dallas, Texas, USA
Posted: 7th Jan 2012 16:16
Maho +1

Your signature has been erased by a mod please reduce it to no larger than 600 x 120.
007
14
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Joined: 22nd Aug 2011
Location:
Posted: 7th Jan 2012 22:06
Thanks Maho!!!!!!!

Yes, your idea is genius!!!!!!

Everything depends on the storyline, and this change of view must have a real motivation, so keeping the player excited and enjoyning the gameplay.

Thanks for the comments!!

Cheers

007

Goldenye 007 N64

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