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FPSC Classic Product Chat / FPS Creator compatible with DarkBASIC Pro?

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Keeper
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Joined: 6th Jan 2012
Location: You + Mech Foot = Squishy
Posted: 6th Jan 2012 22:24
Hello everyone,
Well, I have recently come across this site and I am interested in a number of the different products here. At the moment I am looking at getting the FPS Creator, but I have a couple of questions. Any information is greatly appreciated

1. How much customization (through code, importing created character designs, etc.) is permitted in FPS Creator?
2. Are DarkBASIC Pro and FPS Creator compatible with one another?
3. How many allies and enemies can be on the screen at one time?
4. How many and how long can levels be?

I have more questions, but I believe these to be the most crucial for my decision.
Thanks everyone!
Richh
TheDesertEagle
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Location: Canada - Who knows where else???
Posted: 6th Jan 2012 23:04 Edited at: 6th Jan 2012 23:04
If im not wrong,FPSC is built off DBPro

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
MrValentine
AGK Backer
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Playing: FFVII
Posted: 6th Jan 2012 23:32
Hi Richh

welcome to both TGC world and the Forums...

You can design your levels in FPSC and export them to then load into DBPro for further development...

There is a sample for this included but I forgot where it is hehe

hope this helped.

Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 6th Jan 2012 23:44 Edited at: 7th Jan 2012 00:30
It's in one of the TGC magazines. I used to know which one but can't remember the issue number.

Captain Coder
FPSC Reloaded TGC Backer
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Playing: Elite: Dangerous
Posted: 7th Jan 2012 00:33 Edited at: 7th Jan 2012 01:29
@Keeper: Welcome to the wonderful world of The Game Creators! This community you have entered into is like no other, you'll find tons of free stuff here on the forums, friendly help and advice, and a crowd that (usually ) will listen to your ideas!

BTW, let me compliment you on how nice you sounded in your post. Most new members have no regard for manners or just sounding nice. You are different from that, and I, if not, all of us, appreciate that.

Quote: "1. How much customization (through code, importing created character designs, etc.) is permitted in FPS Creator? "


I'm not sure if there is a limit at all. I think your imagination is the limit here. FPSC already has lots of features. You can increase the power and capabilites of those through coding, or you can code your own. You just have to know the code. If you buy DarkBASIC Professional, don't expect to be able to re-write the entire engine for your own needs right away. It takes time to learn a computer language. FPSC also has an easy scripting language and there are plenty of resources to learn how to do scripting. As for characters, you can make your own. Not just characters, but anything. Room segments, barrels, tanks, computers, anything you want. This also takes much time to learn but the reward will be worth it if you plan on being in game making for a while.

Keep in mind that FPSC does have limitations and you won't be making the next Call of Duty or Halo, but you can still make a super-awesome game and you'll certainly have fun with this engine.

Quote: "2. Are DarkBASIC Pro and FPS Creator compatible with one another?"


Quote: "If im not wrong,FPSC is built off DBPro"


Yes, the vast majority, if not, the entire software is programmed in DarkBASIC Professional. The code can be compilied with free upgrades and supplemental extras provided by TGC. I haven't been able to compile the code because I cannot find which upgrade extra's pack includes all the necessary DLLs. I am missing one and I am always running into the same compile error. However, it is absolutely possible, as many people around have and still do compile the source code.

BTW, source code for the latest FPS Creator update (V1.1.9, or v119 as we call it here) can be found on the FPSC Google Code board. I can't provide a link because I don't have one on hand and don't know where it is However, someone should be able to tell us where it is. If I can find it, I'll see if I can post it here

Quote: "You can design your levels in FPSC and export them to then load into DBPro for further development..."


Wow, I did not know that. I'll have to look it up!

Quote: "3. How many allies and enemies can be on the screen at one time? "


Not many. However, if you use a "mod" (a source code modification, which you can do your self as described above), you can increase engine speed, which allow for more characters.

Quote: "4. How many and how long can levels be?"


You can have up to 50 levels and they can be as long as you want them to be.

Have fun!
Captain Coder

As a believer in Jesus Christ, I am trying to use my passion for game creation for His glory.
Keeper
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Location: You + Mech Foot = Squishy
Posted: 7th Jan 2012 02:06
@Captain Coder,
Well thank you very much for the warm welcome and answers to my questions. I am in return thankful for nice users on a board. Many boards aren't not very welcoming of new members.

Do you think it would be possible to use the FPS Creator and make it a game with giant Mechs?

Also, is the FPS Creator Free version included with the Dark game Studio Bonanza the full version of FPS Creator, or some Lite version?

Not much can't be solved by the foot of a Mech.
TheDesertEagle
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Posted: 7th Jan 2012 03:21 Edited at: 8th Jan 2012 00:39
No you wont get dark game studio with it.

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
TheDesertEagle
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Posted: 7th Jan 2012 03:23 Edited at: 8th Jan 2012 00:39
.

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
raymondlee306
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Location: Ohio
Posted: 7th Jan 2012 04:57 Edited at: 7th Jan 2012 04:58
Hi Keeper. Is this the first game engine you will be using? If it is one thing to keep in mind is that you get out of it what you put into it (like all engines). There are great resources and examples here on the forums and once you install the software. While FPS Creator will do a lot of your work for you, you will find that there are going to be things that you want to do that don't come stock (again, like all engines). The key is be patient and read, read, read. Oh and you tube is your friend. The basics learned here carry over to any engine as far as polycounts, optimization, etc. So if this is your first stop at game making you have come to the right place.
Keeper
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Posted: 7th Jan 2012 05:07
Yes, this is my first game engine. I just wanted to be sure of the potential capablities (granted there will be quite a bit of content to learn) before spending any money.

Not much can't be solved by the foot of a Mech.
Leongamerz
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Posted: 7th Jan 2012 12:17
Quote: "this is my first game engine"


Lol,sorry

Anyway welcome aboard at TGC Forum.Well TGC Forum is most friendly forum than Unity forum hehe.

Quote: "I just wanted to be sure of the potential capablities"


So you mean you want to know the capabilities of FPSC?Well I will tell you.

1.FPSC has include many asset and media for your start.

2.FPSC has easy to learn and easy to understand editor.All noobs without experience can also use this.

3.FPSC can build your game into exe so you no need to code it.

4.You can import your own model easily in X format.

5.TGC user also prepare you tools to import your model ready for FPSC in second without scripting.Here's the link.

http://www.thegamecreators.com/?m=view_product&id=2001&page=Files

6.FPSC has Dark AI,water effect and most people wanted is...RAGDOLL.All this feature now included in FPSC.

7.FPSC now supported PS 2 shader,PS 3 shader and Dynamic shadows but sadly Dynamic Shadow now only support for character not entity.

8.You can apply shader effect easily without coding.

So I must say FPSC is freaky great tool but FPSC also got some weakness.Anyway welcome to the forum.

Offtopic

Are you new in game development Keeper?

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

Keeper
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Posted: 7th Jan 2012 16:13
This is my first time with video game development.

I have one last major question. If you look at the Dark Game Studio Bonanza (found here) you'll see there is a huge list of programs and add-ons. Is the FPS Creator FREE program the same full version FPS Creator that I could buy all by itself, or is that a different version?

And again, thank you all very much for the help, I know I ask a lot of questions

Not much can't be solved by the foot of a Mech.
MrValentine
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Playing: FFVII
Posted: 7th Jan 2012 17:22
Theres no such thing as asking too many questions

the free edition lets you design and test your games but not 'build' to export standalones you have to but that through the erm store but to be honest its better to buy the retail version you get a pretty dvd case which reminds me of The Fifth Element movie... shame I did not get it yet...

BlackFox
FPSC Master
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Posted: 7th Jan 2012 17:33
If you are planning to modify the source of FPS Creator for your development(s), then I would go with the Dark Game Studio Bonanza and also buy FPS Creator full. On top of getting Dark Basic Pro, there are other applications that you may want to learn and have usage for in future developments (ex: DarkShader, DarkGDK, etc). You would of course receive FPSC Free and would need to purchase the "build" portion of the application (I believe you can get that online at the TGC store). However, you can also create developments in Dark Basic Pro as well so there is a bonus in that method.

If you are not worried about modding the source and just want to use FPSC only, then go with the FPS Creator Bonanza, which comes with the full FPSC and (if I recall) 9 model packs.


Twitter: @NFoxMedia
Red Eye
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Posted: 7th Jan 2012 17:47 Edited at: 7th Jan 2012 17:47
1. Create FPSC Mods:
- Dark Game Studio Bonanza
- FPSCreator Full

2. Create FPSC Maps to use in your own Engine:
- Dark Game Studio Bonanza



Cheers,

TheDesertEagle
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Posted: 7th Jan 2012 17:50
Red Eye,Are you saying he can make his maps in FPSC and import them to DBPro and build the game from their??

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
MrValentine
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Posted: 7th Jan 2012 18:04
I am surprised how few people know you can build levels in FPSC and import them into DBPro... forgot how I found out lol think its because of DARK PHYSICS

TheDesertEagle
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Posted: 7th Jan 2012 18:12
i thought it was a lie...

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
BlackFox
FPSC Master
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Posted: 7th Jan 2012 18:35
You should spend some time browsing the TGC site. You would find some of your questions answered.

Video--> Creating a game world and loading it into DBPro

Very top of the page. Does not get any easier than that.


Twitter: @NFoxMedia
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 7th Jan 2012 18:45 Edited at: 7th Jan 2012 18:45
Quote: "i thought it was a lie..."


Not a lie. BlackFox is right about needing to browse or search the TGC site. I didn't know about the video.

BTW, it is also mentioned in newsletter #61. Link to issue 61:

http://www.thegamecreators.com/pages/newsletters/newsletter_issue_61.html#3

BlackFox
FPSC Master
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Posted: 7th Jan 2012 21:50 Edited at: 9th Jan 2012 20:23
In case there is any further doubt...

Taken from a trench level we created and built using Cosmic's Trench pack and stock WW2 segments/entities. We built this level for a trench scene demonstrating artillery cannons firing in FPSC. After the level was completed, we then imported the level into DBP.

EDITED: Added textures to the segments and entities.

Screenshots:











The following taken from a WW2 development:











All by using a level created in FPSC.


Twitter: @NFoxMedia
TheDesertEagle
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Posted: 7th Jan 2012 21:54
But dosent that just take the point of having FPSC Full???

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
MrValentine
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Posted: 7th Jan 2012 23:44
My view is FPSC is a standalone creator and exporter... but maybe you want to enhance the game so to quickly build levels you use FPSC and then enhance with more flexibility in DBP or even GDK... but yeah if you want to just click and build with little coding / scripting just stick with FPSC... if you follow ^^

BlackFox
FPSC Master
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Posted: 7th Jan 2012 23:54 Edited at: 8th Jan 2012 00:07
[OFF-TOPIC]

@ TheDesertEagle,

Could you remember to please resize your images a bit please? The size you have causes posts to stretch and people have to side scroll back and forth to read comments.

800x600 or even 1024x768 is better than the current size you have yours at. Thank you.

[ON TOPIC]

@ MrValentine

That is correct. Designing in FPSC then enhancing in DBP. Works like a charm.


Twitter: @NFoxMedia
Red Eye
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Posted: 9th Jan 2012 19:22
Not a lie.

And while you currently can only import dbo files easily, thus "static" worlds, LightStormEngine can import both Static and Dynamic World, very easily just by passing the level path to the engine. So it is very much possible. I haven't uploaded any new updates on the thread, and all I can say now is that we are working on it!

Cheers,

J T Huges
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Posted: 15th Jan 2012 19:36
Hi Keeper, Welcome aboard.
These guys really can help you out to what you want to do and need to know. Just keep asking away we are all here to help and to learn.

Again, Welcome aboard.

Live Long -N- Rock'n Space Cowboys

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