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DarkBASIC Professional Discussion / What kind of games can be created using DarkBASIC Pro?

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Keeper
14
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Joined: 6th Jan 2012
Location: You + Mech Foot = Squishy
Posted: 6th Jan 2012 22:29
Hey everyone,
I am trying to do some research before purchasing DBP, but I am wondering what sort of games can you create using this software? games such as RPG, RTS, or a Mecha simulator (similar to the Mechwarrior franchise) are various ideas I have had, and I am wondering if DBP has the ability for me to create a game basically in any way I can imagine?

Also, when we create a game using DBP, are we permitted to sell copies of the game? I know most users probably aren't even thinking of the rights to the game, but it is an area I would like to know more about. I have spent some time scouring this site and the forums to see if there was any information, but I have not come across anything just yet.

Thanks,
Richh
SimpleProgram
14
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Joined: 2nd Oct 2011
Location: Cali
Posted: 6th Jan 2012 23:23
Good question Rich,

DB pro is a good programming language to start out with for making games. It can make any game that you can imagine, anyway you want it to be. Weather it is a 3D or 2D game it can be done with DB pro, The sky's the limit.

If you purchase DB pro and register it, any software or game YOU make with it is royalty free. By YOU i mean the code and any 2D or 3D graphics that you make or get for free.

As for selling games made with DB-pro that's something you'll have to figure out, since its the program code is BASIC the only thing the games can be run on are computers. So selling for mobile devices and etc, is out of the question.

The only way i figured out to sell a DB pro game would be if a you personally distributed it via a web site.

If you have you're heart set out on getting DB pro i would recommend the Dark game studio, i got it when i was 15 and it was great to learn with and had a bunch of game making goodies that came along with it.

BTW: If you don't already know how to code in BASIC i recommend buying a book on it, something like this:http://www.amazon.com/DarkBASIC-Programming-Absolute-Experience-Technology/dp/1598633856/ref=pd_sim_b_1/177-6415702-5486368

Its a great book that makes learning programming fun and easy!

If you want something that will be more easy to sell your games, i recommend App Game Kit .
http://www.appgamekit.com/

Its a great app making IDE that can make you some money, from any mobile device market like the android market, Intel app up, or Samsung. from what ive read its a little easier to use with more commands. Although at the moment App game kit only supports 2D commands (you can only make 2D games), but im sure that 3D commands will be out some time soon in the future.


Well that's all the info i have give, the choice is up to you my friend!

Programming and video games, what else could you need?
Quel
17
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Joined: 13th Mar 2009
Location:
Posted: 7th Jan 2012 18:38
You don't need to buy it already.

Make the game, if you and the engine itself is capable, and you actually finish, buy the license, period.

DBPro is practically able to pull off what DX9c can do. Which can even mean AAA quality, it all depends on you.

There are some stupid things here and there, but every dev. environment has them, and 99% of those have their workarounds. Be creative, and don't give up.

-Mental Hybrid: A unique heavy story based shoot'em ~40% (primary project)
-CoreFleet: An underground commander unit based RTS (canned) ~15%
MrValentine
AGK Backer
15
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 7th Jan 2012 20:17
Dark Studio Bonanza and Hands on Dark Basic Pro are two must haves if you buy more yhan one product at a time you get discounts

Everything pretty much where applicable comes with examples if not highly detailed documentation something that sold TGC to me as other packages not from TGC had little or no documentation... my guess is they sold the rights to publishers...

But anyway you can learn more by reading this thread...

http://forum.thegamecreators.com/?m=forum_view&t=190073&b=2

and also I personally dreamed for over ten years to get into software / game development but nothing made it as easy as TGC so welcome once more to your dreams unlocked!!!

cyril
18
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Joined: 6th Aug 2007
Location: 7 miles away from big ben
Posted: 8th Jan 2012 03:26
Quote: "I am trying to do some research before purchasing DBP, but I am wondering what sort of games can you create using this software? games such as RPG, RTS, or a Mecha simulator (similar to the Mechwarrior franchise) are various ideas I have had, and I am wondering if DBP has the ability for me to create a game basically in any way I can imagine?"


The answer is yes, without a doubt, it can do everything you want, the only real limit would be the capability of your hardware and the features that are in Directx up to Directx 9.

Quote: "Also, when we create a game using DBP, are we permitted to sell copies of the game? I know most users probably aren't even thinking of the rights to the game."


You can drop all fears about rights. DarkBasic Pro is royalty free if you buy it alone or bundled with add-ons that can make the coding much easier. Once you buy a licence copy you can sell anything you make with it as many times as you want.

You can also try the free version, which has ads but its fully functional, if you want to see its abilities, but the Hands-on to DarkBasic Professional Books are must haves, they have a lot of useful information on how most DBP codes work and with screenshots showing the end results and even include include practical tutorials that take you step by step through the commands and their functions. The first book is mainly about 2D, basic set up, variables, and databases and the second book is mainly about 3D, lighting&transform, special effects, online muiltiplayer, collision etc.
CumQuaT
AGK Master
16
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Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 8th Jan 2012 09:38
Your best bet is to take a look in the Work in Progress forum and look at what people are doing. It'll give you a great idea what normal people are capable of without publishers or capitol or massive teams. There are some great examples!

But just like Quel said, there are free versions of most of it, so download those for nothing, give it a go, and if you like it, then buy it!


baxslash
Valued Member
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19
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Joined: 26th Dec 2006
Location: Duffield
Posted: 10th Jan 2012 13:50
Quote: "As for selling games made with DB-pro that's something you'll have to figure out, since its the program code is BASIC the only thing the games can be run on are computers. So selling for mobile devices and etc, is out of the question.

The only way i figured out to sell a DB pro game would be if a you personally distributed it via a web site."

This is not entirely true. Netbooks and Laptops are considered to be mobile devices too and you can sell on the Intel AppUp store. There's a bit of a learning curve before you're ready for that but it is more than possible. In the last year I've had around 3000 downloads on AppUp (OK only about 10% of that is sales but hey).

If you want to see the kind of games being produced and sold by DBPro users some good examples can be found on the "App Developers Group" website here: http://adg.devink.co.uk/

Further advice on getting published can be found there and on our TGC forum thread here: TGC App Developers Group

My own personal advice might not be too popular here but here goes:
Take a look at DBPro, it's free to try anyway so unless you're looking to sell anything straight away then it's worth getting used to how it works. 6 months to a year down the road if you're still with us go and check out AppGameKit (The Game Creators new product), it should be able to do 3D games by then and the language is like an easy version of DBPro. None of the time you spend will be wasted since the language is very similar in principle and you might find you prefer DBPro to AppGameKit anyway.

Here's a link: http://www.appgamekit.com/

I would even consider getting the trial version of AppGameKit to begin with since the "Basic" version of that is free too. It currently only does 2D but some stunning games are being produced and sold in AppGameKit already. I honestly think AppGameKit is the way forward but it's up to you depending on what sort of games you want to make.

I still use DBPro to make games and tools so I would never tell you not to try it, in my opinion it is invaluable.

Quel
17
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Joined: 13th Mar 2009
Location:
Posted: 10th Jan 2012 14:15
Don't you scare away a lot of people with this Appupp stuff?

I mean, i've been browsing around on the ADG site, found a game tagged as free, and the download link still took me to an Appupp screen, with the slogan "it couldn't be easier".

Well, i imagine the "couldn't be easier" like the downloading starting immediately.

Download some utility, then register, and THEN... wow, i just don't care this much.

-Mental Hybrid: A unique heavy story based shoot'em ~40% (primary project)
-CoreFleet: An underground commander unit based RTS (canned) ~15%
baxslash
Valued Member
Bronze Codemaster
19
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Joined: 26th Dec 2006
Location: Duffield
Posted: 10th Jan 2012 14:27
Quote: "Don't you scare away a lot of people with this Appupp stuff?"

Not that I've heard of, in fact the fifty or so members of the group don't seem too upset about me mentioning a valid way of getting your game published...

I'm not saying AppUp is the best or the only way to get published, what I'm saying is it's a way of doing it. There are about 30 published games on AppUp now from TGC users, I think that's something to be proud of.

Quote: "I mean, i've been browsing around on the ADG site, found a game tagged as free, and the download link still took me to an Appupp screen, with the slogan "it couldn't be easier"."

The links are to the AppUp site because that's where they are hosted. Once we have our own hosting system sorted out we will be adding free downloads on our own site, I agree that will be easier. It's in the pipeline. In fact I've been testing the system on my own site in order to find a decent / easy one to use.

I'm sorry if my offering a free place to advertise your games and get free resources, tutorials and guides as well as host free competitions with cash prizes isn't enough for you.

Sheesh...

Matty H
17
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Joined: 7th Oct 2008
Location: England
Posted: 10th Jan 2012 19:56
I recommend checking out the App Developers Group as mentioned above, this thread is a great place to check out what DBPro can do.

App Developers Group


Also note that whether you should use DBPro will depend on your own experience and what the project is. Experienced programmers may pick different languages or Graphics API's for different projects. As mentioned above too, you can try it for free.

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