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FPSC Classic Product Chat / Enable Fullscreen shaders?

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SpaceWurm
14
Years of Service
User Offline
Joined: 11th Nov 2011
Playing:
Posted: 7th Jan 2012 01:59 Edited at: 7th Jul 2019 10:20
Hey all, I apologise if this has been asked before. I have tried to search the forum but had minimal luck. How do I enable fullscreen shaders? For example, Bond1's film grain shader?
Also there is a shader that smooths the edges if objects in FPSC, its like antialiasing? Could someone point me in the direction on how to enable that shader?
Sorry, Im still new to game design so Im exploring and fiddling around with FPSC as much as possible.

EDIT: I saw a video where Bond1 switches between fullscreen shaders in game. How would that be possible?

Thanks,
Landman
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 7th Jan 2012 02:15
Quote: "EDIT: I saw a video where Bond1 switches between fullscreen shaders in game. How would that be possible?
"


Bond1's scriptable shaders are available in FPSC v1.19. I assume you are referring to this thread.

In order to use them, you need to have the following:

* in your setup.ini set the line postprocessing=1

* you need to have the shaders in the effectbank\postprocess

* to change the shader via script, you need the scripts in your scriptbank\posteffects folder.


That is how he did it.


Twitter: @NFoxMedia

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