@ BMacZero,
V thanks for responding. No, I was more thinking of stuff I could achieve, on the fly, within DBPro.
TextureMax helps a bit - but not where I'm chucking in a whole new texture over a particular part of an image.
Let's imagine it's a human outline with sections (lower arm, upper arm, neck, head etc). I want to change the texture for the lower arm. I could do this with innumerable images and just go a-pasting.....
But is there any other way? So I could take say a square image texture and paste it just in to the outline of that lower arm part?
(btw I hope you're getting what I mean...?)
a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...