Can anyone tell me what is wrong with this?(genclass.h)
#include "DarkGDK.h"
class player{
};
class team{
};
That is the entire header
Here is steamclass.h:
#include "genclass.h"
class malita{
public:
int health;
int target[2];
malita(){
health=100;
}
void create(float x,float y){
}
};
my main looks like this.
// Dark GDK - The Game Creators - www.thegamecreators.com
// the wizard has created a very simple 3D project that uses Dark GDK
// it can be used as a starting point in making your own 3D games
// whenever using Dark GDK you must ensure you include the header file
#include "spaceclass.h"
#include "aztecclass.h"
#include "orcclass.h"
#include "steamclass.h"
// the main entry point for the application is this function
void DarkGDK ( void )
{
// in this application we are going to create some 3D objects
// and position them on screen
// when starting a Dark GDK program it is useful to set global
// application properties, we begin by turning the sync rate on,
// this means we control when the screen is updated, we also set
// the maximum rate to 60 which means the maximum frame rate will
// be set at 60 frames per second
dbSyncOn ( );
dbSyncRate ( 60 );
// set our random seed to a value from the timer, this will help
// to ensure each time we run our program the random values appear
// more random
dbRandomize ( dbTimer ( ) );
// make some 3D objects
// now we come to our main loop, we call LoopGDK so some internal
// work can be carried out by the GDK
while ( LoopGDK ( ) )
{
// display some text on screen
// here we make a call to update the contents of the screen
dbSync ( );
}
// before quitting delete our objects
// and now everything is ready to return back to Windows
return;
}