I've posted this as a bug for Android, but maybe it's just my phone.
Can a few others test this on various platforms and post the results?
SetVirtualResolution(480, 800)
SetClearColor(100, 100, 255)
AddVirtualButton(1, 240, 240, 200)
AddVirtualButton(2, 240, 540, 200)
SetPrintSize(100)
do
Print(Temp$)
if GetVirtualButtonReleased(1)
StartTextInput()
do
if GetTextInputCompleted() = 1
Temp$ = GetTextInput()
exit
endif
sync()
loop
endif
if GetVirtualButtonReleased(2)
end
endif
Sync()
loop
When I run the AppGameKit Player on my phone, the text is always the default size, it doesn't change to match the SetPrintSize() command. I can't test it on my iPad right now. It works fine on my mac mini, just not on my phone.