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FPSC Classic Product Chat / Improve use of memory created game

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Message
Busted
14
Years of Service
User Offline
Joined: 29th Nov 2011
Location:
Posted: 9th Jan 2012 16:55
Hi!

I want to know if there are something similar to the fps performance patch for compiled games.

I have problems with some levels too large. If I compiled them with lightmaps, high textures... When I try to execute them, it keep loading for ethernity.

I don't want to reduce my map if I can make any changes before...

On the other side, is it possible to compile a game (2 or 3 levels) each one with diferent level of textures?

I mean, first level (the large one) low graphs, and the others, better graphs.

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