Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / End of level boss

Author
Message
chrisjwebb1978
14
Years of Service
User Offline
Joined: 13th Dec 2011
Location:
Posted: 10th Jan 2012 00:14
Hi all

I want to make it so the player has to kill a zombie (whatever i choose) to and a level. Do i use a marker? If so, how do i relate the end level sequence to after the zombie has been killed?

Many thanks
Thraxas
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 10th Jan 2012 01:38
What you do is right click on the enemy you want to be the boss and change the part which says IsObjective from 0 to 1.

Now when the enemy dies the level will end. If you want to make sure that a number of enemies need to die then add one to each enemy, so if 2 enemies need to die, one will read IsObjective 1, and the other will read is IsObjective 2, and so on.

attached to this post is an fpm with stock media, you only have to kill the zombie in the final room to win the level. Just copy it to your mapbank and open it, run test game and you'll see.

Thraxas
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 10th Jan 2012 01:39
This post has the same level but now you must kill all 3 enemies to end the level. Same instructions as above.

Login to post a reply

Server time is: 2026-07-01 10:45:35
Your offset time is: 2026-07-01 10:45:35