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FPSC Classic Product Chat / Level difficulty?

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chrisjwebb1978
14
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Joined: 13th Dec 2011
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Posted: 10th Jan 2012 19:09
Hi all

How do i add level difficulty to my games? Easy, Normal and Hard?

Many thanks
bojandurmic
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Location: My home
Posted: 10th Jan 2012 20:46
You mean that player can switch between difficulties ? I don't think so. But if you want to increase your game difficulty , you can make enemy damage more and less. I hope I was helpful , becouse I really don't know is it possible to in-game edit difficulty
chrisjwebb1978
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Posted: 10th Jan 2012 21:03
Quote: "You mean that player can switch between difficulties ? I don't think so. But if you want to increase your game difficulty , you can make enemy damage more and less. I hope I was helpful , becouse I really don't know is it possible to in-game edit difficulty"


Thanks for replying bojandurmic...

Just so i am clear, would it not be possible to set up 3 of the same levels with varying number of weapons, ammo and monsters to reflect a chosen level of difficulty at the menu screen?
bojandurmic
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Posted: 10th Jan 2012 21:30
I don't know , I told you !
chrisjwebb1978
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Posted: 10th Jan 2012 22:59
Quote: "I don't know , I told you !"


That you did...Thank you!
Le Shorte
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Posted: 10th Jan 2012 23:53
Quote: "Just so i am clear, would it not be possible to set up 3 of the same levels with varying number of weapons, ammo and monsters to reflect a chosen level of difficulty at the menu screen? "

I've thought of that before, but then that would make the final exe three times the size it would normally be. Best to steer clear of that.

Cheesehead for life.
chrisjwebb1978
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Posted: 11th Jan 2012 00:03
Thanks for the advice Le Shorte
xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 11th Jan 2012 02:53 Edited at: 11th Jan 2012 02:55
If you remember an early version of Quake (may have been the first Quake), You started out in a hall and there were three
different paths you could take. If you walked one way, the difficulty was easy, another way hard, etc.

When I was making the game "Below", I did something similar. I used three different paths you could take. The paths were marked with huds to show the difficulty. Just beyond the entrance, the paths joined together again, but in each path was a different trigger zone. The different zones controlled things like starting health, which weapons got spawned, how many enemies were spawned and how strong they were, etc, thereby creating different levels of difficulty.

That's one way. I would think that you could do the same with a keystroke selection and some imaginative scripting.

Brian.

!retupmoc eht ni deppart m'I !pleH

maho76
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Location: universe-hub, playing the flute
Posted: 11th Jan 2012 11:54 Edited at: 11th Jan 2012 11:54
i think you can do that with variables, but it will be a mess if its a big project. just my thoughts:

setup your map, place "normal" enemies as you want them to use. all set to "spawn at start=no". do the same with "light" enemies and "hard" ones (can also vary in number because you use 3 sets). then you can spawn them with a variable-set triggerzone. but i dont know how to transport a variable-setup from gui into the game (ched80 knows i think). and in fact that you have to name your targets for activation, there will be a handwritten script for nearly each enemyspawn. mass of work
Le Shorte
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Location: Wisconsin
Posted: 12th Jan 2012 05:13 Edited at: 12th Jan 2012 23:06
Quote: "If you remember an early version of Quake (may have been the first Quake), You started out in a hall and there were three
different paths you could take. If you walked one way, the difficulty was easy, another way hard, etc."

Agh, who could forget that? This could definitely work as well. With some of the new scripting capabilities with variables, the map size could be the same, as well. Just do the "setnextlevel" (is that the command?) as each difficulty.
Apologies if I'm not making sense. Late at night, burnt from finals today, still more finals to do.

Edit: Just realized that this was exactly what I said not to do. Disregard this

Cheesehead for life.

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