Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Game Sound - XAudo2 - DirectSound - FMOD - DBPRO Sound Commands?

Author
Message
Chris Tate
DBPro Master
17
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 12th Jan 2012 02:50
Ok I am about to start researching my options for playing and manipulating sound in my game.

In this day and age, there is alot more audio activity going on in games than playing a sound at a position in a 3D environment. The sound commands that ship with DBPRO are pretty decent; but I need a little extra; something in the line of FX filters, OGG files, low latency mixing, microphone input, reverbs, echos and maybe even hardware acceleration; who knows.

I will log my progress in this thread of the comming weeks. It is either I make a plugin to wrap an audio API (difficult), pay £££$$$ for FMOD casual license (comphrensive but expensive if I want to sell the game) or cheat using pre processed sound files (more disk space and RAM consumed).

If anyone has any advice on the subject please let me know. Are there any other options?

basjak
16
Years of Service
User Offline
Joined: 16th Apr 2010
Location: feel like signing up for mars

Login to post a reply

Server time is: 2026-07-10 01:06:49
Your offset time is: 2026-07-10 01:06:49