Ok I am about to start researching my options for playing and manipulating sound in my game.
In this day and age, there is alot more audio activity going on in games than playing a sound at a position in a 3D environment. The sound commands that ship with DBPRO are pretty decent; but I need a little extra; something in the line of FX filters, OGG files, low latency mixing, microphone input, reverbs, echos and maybe even hardware acceleration; who knows.
I will log my progress in this thread of the comming weeks. It is either I make a plugin to wrap an audio API (difficult), pay £££$$$ for FMOD casual license (comphrensive but expensive if I want to sell the game) or cheat using pre processed sound files (more disk space and RAM consumed).
If anyone has any advice on the subject please let me know. Are there any other options?