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FPSC Classic Models and Media / You can have a tank as an enemy?

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unimansoftent
15
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Joined: 6th Apr 2011
Location:
Posted: 14th Jan 2012 05:30
TGC Hello, I have a doubt, for example, I have a tank model, and I want this shoot missiles at the player, as well as the video game "medal of honor underground" where they appear as the enemy tanks that shoot the player, that's all , greetings.

Sorry my bad english

independent game developer
anayar
16
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 14th Jan 2012 06:10
So... Uh, what's your doubt mate?

Cheers,
Anayar


For KeithC
raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 15th Jan 2012 00:42
I think hes asking how to do it. Make a tank model. Add a bone to the cannon called firespot. Export the model from your modeling software. Import the model as a dynamic entity. Open the newly created fpe file and either change the line ischaracte=0 to is character=1. Or if the line does not exist add it in. Give it the weapon of choice and it should work.
007
14
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Joined: 22nd Aug 2011
Location:
Posted: 15th Jan 2012 00:52
Yes brother,

You can have any model as a character, i have done sometime ago a tank enemy.

The procedure is very simple, just create the model, the animations, then use a script for it.

I found this script (it`s a very good script for tank):

http://forum.thegamecreators.com/?m=forum_view&t=114439&b=24

But you need to have a good knowledge of scripting to change this script and adapt it for your needs.

First you have to edit this helicopter fpi to make it stay on floor (instead of flying)

And one important thing to know is that FPSC only reads bone animations for characters.

I mean that any animation on this vehicle must be done through bones.

Goldenye 007 N64

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