Hi all



I have modified and improved the weapons of this beautiful
Pack
This is my small contribution to this pack
Screen
1911

1) realignment aims notches with screen Center
2) replace the muzzleflash in pointing
3) reduced time of shoot in pointing
4) retextured
5) texture _D2, _N, _I, _S, remade
AK47

1) reduced time of shooting
2) texture _D2, _N, _I, _S, remade
3) realignment aims notches with screen Center
4) audio transmission in pointing
5) muzzleflash realignment
6) closing of the hand (fragmotion)
7) inserted melle (Alt) key
8) changed reload animation, why not extracted the loader with your hand, now you, extracts and then tucks
AK74u

1) changed Fire.wav sound, because he felt the splash of water, but!
2) rebounded textures _D2, _N, _I, _S
3) realigned divisions on aim with screen Center
4) realigned muzzleflash with weapon
5) changed reload animation, why not extracted the loader with your hand, now you, extracts and then tucks
6) reduced time of shooting
7) inserted button melee (Alt)
8) changed the pointing sound
9) closed hand (fragmotion)
Ak74u_Wolf

1) alignment notches aims to screen Center
2) pointing sound Exchange
3) no secondary weapon
4) reduced time of fire
5) inserted button melee (Alt)
6) weapon retexturizzata
7) rebounded textures _ D2, _ N _, _ S
8) used fire.ogg
9) postora of the arm modified to cover the hole between hand and weapon, and consequently closing the hand. (fragmotion)
Aug Plain -
Aug Snow

1) time of fire reduced
2) no secondary weapon
3) alignment with weapon Center screen
4) muzzleflash alignment
5) lowered weapon in the race because too high
6) moved forward weapon
7) rebounded textures _D2, _N, _I, _S
8) retextured (just Plain)
9) inserted animation melee + key (Alt)
10) inserted sound in pointing
11) closed hand (fragmotion)
Barrett

1) renamed textures _ N _ S _D, and _I created that
2) dismissed the weapon by zoom
3) Created animation for the run (By Tax78 fragmotion)
Chinalake

1) moved forward weapon
2) new flak to parable
3) sound Exchange fire.wav (mortar)
4) inserted sound in pointing
5) pointing you shoot faster (nice effect)
6) realigned divisions on aims in screen centre pointing, because when you shoot in "pointing" and position as in the image (after)
Not able to:
The points listed below were all done, but I saved the evil Fragmotion. x erratically, the piece below the viewfinder (picture) stood once you open the file, and the weapon was not good, because the viewfinder seemed to fly
1) delete the cartridge case that back
2) move the arm toward the weapon to cover the hole
3) prick up the viewfinder (is wrong)
4) animation run
CZ85 pistol

1) retextured
2) rebounded textures _D2, _N, _I, _S
3) notches aligned with the Center screen target
4) then realigned the muzzleflash
5) reduced time for shot in pointing
6) no secondary weapon
Deagle
1) remade the textures _D2, _N, _I, _S
2) inserted sound pointing
3) reduced time to shoot in pointing
4) no secondary weapon
G36

1) lowered weapon than the player, and approached
2) unreported pointing the weapon into zoom
3) reduced time of shooting
4) inserted animation melee (alt)
5) rebounded textures _D2, _N, _I, _S
6) approached the weapon arm and closed hand (fragmotion)
M14

1) notches aligned with the Center screen target
2) changed sound for pointing
3) rebounded textures _D2, _N, _I, _S
4) closing of the hand (fragmotion)
5) changed animation for two-handed simple refill
6) inserted button for melee (Alt)
7) retextured
8) realigned muzzleflash
remington870

1) shifted right weapon, why did cumber the screen
2) stretched long to insert the cartridge (fragmotion)
3) created the animation run (fragmotion) By Tax78
4) finished animation melee, because incomplete (fragmotion) and inserted the key to its booster (Alt)
Scar

1) lowered weapon than the screen, too cumbersome
2) notches aligned with aims and then screen Center also muzzleflash
3) closed the hand (fragmotion)
4) rebounded textures _D2, _N, _I, _S
5) retextured
6) inserted animation melee (Alt)
7) changed animation for two-handed simple refill
8) change of sound in pointing
9) shot time reduced
Spas 12

1) created animation to open football, so you can see the notches of aims to make a good point By Tax78 (fragmotion)
2) inserted in muzzleflash pointing (there was) and then aligned with weapon
3) notches Aligned with the Center screen target
4) hidden the cartridge that escapes from weapon during the walk (fragmotion)
5) charging, hidden in the cartridge that you see pass by the hand of the \\\\\\\' Middle vertical (fragmotion)
6) riser animation run, before you saw (fragmotion)
7) rebounded textures _D2, _N, _I, _S
8) inserted animation melee (Alt)
9) inserted sound in pointing
discarded
Hud_icon
added ammo
Download Pack:
Tax78 Size download
.zip: 37.3 Mb (exe)
Alternative:
northernfoxmedia Size download
.zip: 55,78 Mb
Real size: 236 Mb
By Tax78
Sorry but I use a translator
