um actually you dont need a special shader for bone rigged models(i just tried a blend shader from dark shader on 1 of bond1`s bone rigged models and everything was aok - however if you want your gfx card to do the animation work as opposed to your cpu..you do - by default bone animations are done by cpu, bone specific shaders will allow the gpu to do the work instead which is much faster
i am no guru with shaders but i think you will need to provide examples of code and shader and model (fpsc models dont have 60 bones do they?? in any case dont upload any media covered by licence ie fpsc models), also some details of the error message would be helpful
the shader cumqua uploaded is designed to work with evolveds advanced lighting project and wont produce the results your looking for on its own - it requires 8 textures 6 of which are scene related - for normal mapping you only require 2 textures
TGC did provide a bumpbone.fx shader for free via newsletter along with several others
http://www.thegamecreators.com/pages/newsletters/newsletter_issue_62.html
(under heading "Lee's Tip of the Month - A Big Bag of Shaders" there is a download link
edit: you will also need to ensure your gfx card supports the shader models that the shader you intend to utilise requires - the version info can be found at the end of the .fx file when opened in notepad, fx shaders combine vertex shaders and pixel shaders which can optionally be done seperately but for the purpose of this language fx shader files are best, google your gfx card model specs to find out what your card can support