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FPSC Classic Models and Media / [LOCKED] Real Estate for sale

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LPP
16
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Joined: 5th May 2010
Location:
Posted: 16th Jan 2012 09:55
Pending aprovel.

Comming to the store.














Come visit us at our store @ http://www.lowpolyprojects.com
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 16th Jan 2012 09:57
very nice. worth a look. thanks.
MrValentine
AGK Backer
15
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 16th Jan 2012 11:10
Haha I was getting all prepared to say something to do with the AUP but your sneeky catchy title did the trick lol... hope theyre DBPro compatible...

Ross tra damus
3D Media Maker
20
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 16th Jan 2012 11:26
Very nice buildings here (great texture work), I hope you do well with them.
LPP
16
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Joined: 5th May 2010
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Posted: 16th Jan 2012 11:57
Thank you guys,

I just started using Sketch Up Its easier then using Silo it cut my production time in half I luv it.

It's great just to be able to add all your texture with one click

and presto your done..


Come visit us at our store @ http://www.lowpolyprojects.com
KeithC
Senior Moderator
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Joined: 27th Oct 2005
Location: Michigan
Posted: 16th Jan 2012 17:19
Do you have any in-game shots?

-Keith

ultraplex
20
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 16th Jan 2012 17:57
The textures look a bit repetitive,apart from that good atempt..

Big brother is watching you.......
xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 16th Jan 2012 18:07
I really like the first building and water tower, lot's of character there. The rest I'm not sure about. Looking at the texture, number of windows, scale in general, it looks like they would take up a major portion of the grid and may be best turned into edge/distance filling models without any depth.

Brian.

!retupmoc eht ni deppart m'I !pleH

LPP
16
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Posted: 16th Jan 2012 23:04
Here are the in game shots.

Pluse one map.














Come visit us at our store @ http://www.lowpolyprojects.com
LPP
16
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Posted: 16th Jan 2012 23:08
Thanks for your comments


Come visit us at our store @ http://www.lowpolyprojects.com
henry ham
18
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 16th Jan 2012 23:52
models look good but your textures could use some work,if the last image is your texture map then thats your problem,there a lot of unused areas on the map & you have lots of small copys of the same texture on the one map you would be better off with just one seamless area for each part then stacking your uvs ,this way you will get a much higher texture resolution on your model.

this is how i would have done it (texture res is so low due to me resizing your images)



for more info look up Modular Building Workflow.
theres a great paid tutorial here
http://www.3dmotive.com/training/udk/modular-building-workflow/?follow=true

hope this helps

cheers henry

LPP
16
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Posted: 17th Jan 2012 01:58
Hi Henry ham,
Your are absolutely right on the UV/textures if I wanted to make a higher poly count model I would consider manually settting up my uv for a higher res texture instead of having the software automatically unwrapping the uv’s for me as-is the way you stated, however I was not going for a detailed model but more of a filler edge/distance, I appreciate your comment THANKS.


Come visit us at our store @ http://www.lowpolyprojects.com
JLMoondog
Moderator
17
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Joined: 18th Jan 2009
Location: Paradox
Posted: 17th Jan 2012 09:17
Quote: "Your are absolutely right on the UV/textures if I wanted to make a higher poly count model I would consider manually settting up my uv for a higher res texture instead of having the software automatically unwrapping the uv’s for me as-is the way you stated, however I was not going for a detailed model but more of a filler edge/distance, I appreciate your comment THANKS."


Unfortunately that texture map is doing more harm then adding a few more faces. Your texture map is 4x larger then Henry's yet uses 1/2 the space. Also if these are meant for backdrop pieces you can easily remove the back side and the roof to improve performance.

Just my 3 cents. Good luck.

LPP
16
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Posted: 17th Jan 2012 11:21
Hi Josh,

Yeah all of it is easy for the general public to take this model and modify it or resize the texture to their liking.

Thanks for your interest.


Come visit us at our store @ http://www.lowpolyprojects.com
xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 17th Jan 2012 13:45
Quote: "however I was not going for a detailed model but more of a filler edge/distance"


[quote]Yeah all of it is easy for the general public to take this model and modify it or resize the texture to their liking./quote]

It's just a show guys. No advice necessary. Best of luck with the real estate sale LPP.

Brian.

!retupmoc eht ni deppart m'I !pleH

rolfy
20
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Joined: 23rd Jun 2006
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Posted: 18th Jan 2012 08:43
Its always me innit? Why do I always have to be the one to burst the bubble?
I wouldnt upload some of those textures to the TGC store (you know what I am talking about..right?) some of that stuff will get you into real trouble, I am fed up (seriously) of pointing these things out so I am not going into detail...its entirely your call to fix it.

Awesome! Its one of those threads.
JLMoondog
Moderator
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Location: Paradox
Posted: 18th Jan 2012 09:20
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