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FPSC Classic Product Chat / The most epic FPSC cinematic ever - Ingame

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Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 16th Jan 2012 12:07 Edited at: 16th Jan 2012 12:09
A video says more than 1000 words



Made only with scripting, no user input (I am only pressing * for WeGame to start and end, and the key to start the music). Using the latest Beta.
Its pure ingame

Still a "proof of concept" tough, it could probably be improved alot.


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Scene Commander
Support Manager
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Joined: 3rd May 2008
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Posted: 16th Jan 2012 12:43
Impressive stuff.

http://jimjamsgames.yolasite.com
Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 16th Jan 2012 13:11
Thank you!

I know its hard to believe that eveything in the video is handeled by the FPSC engine itself. I myself am having troubles seeing that its fully automated in the video...

I hope this can inspire others, and show that FPSC is indeed able to handle more complex stories. There are lots of way to drive the story of your game forward


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Bootlicker
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Location: Germany
Posted: 16th Jan 2012 16:14
the video is blocked here on account of the audio

Your signature has been erased by a mod please reduce it to no larger than 600 x 120.
Cyborg ART
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Posted: 16th Jan 2012 16:28
...

Will swap the sound then


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TriSpefear Studios
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Joined: 11th Nov 2011
Location: Dallas, Texas, USA
Posted: 16th Jan 2012 16:34
the song was cool

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
Cyborg ART
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Location: Sweden - Sthlm
Posted: 16th Jan 2012 16:35
Quote: "the song was cool"


But not the content?


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TriSpefear Studios
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Location: Dallas, Texas, USA
Posted: 16th Jan 2012 17:50
Content +1

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
Le Shorte
17
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 16th Jan 2012 19:41
I'm glad to see someone finally utilized the more cinematic scripting commands. Great work. It could indeed use some more polish, but as you said it's still a proof-of-concept.

Cheesehead for life.
Cyborg ART
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Location: Sweden - Sthlm
Posted: 16th Jan 2012 20:39
Quote: "I'm glad to see someone finally utilized the more cinematic scripting commands. Great work. It could indeed use some more polish, but as you said it's still a proof-of-concept."


First I thought of creating a comeplete new animation for the revolver just for this scene. But I dont really have the time, so I threw together what I did to inspire others.

A hint for those who want a similiar camera animation, using "plrpointatobject=X" and waypoints you can get some great results.


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TriSpefear Studios
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Location: Dallas, Texas, USA
Posted: 24th Jan 2012 14:51
You should make more!

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
ASTECH
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Posted: 27th Jan 2012 01:19
Hey Cyborg, would you mind showing us an example script of what you are doing? I want to mess around with this idea but I think
me seeing some of the script, first hand, would really benefit me.

Thanks.

Whoever said that Intel graphics fail, obviously never owned a Core i5.
DarkJames
16
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Posted: 27th Jan 2012 02:57
You earned my first post in a while here, Joakim, Nice work.

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Teabone
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Location: Canada
Posted: 27th Jan 2012 11:45
sic1ne
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Joined: 23rd Sep 2010
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Posted: 28th Jan 2012 07:06
is there any way i can get my hands on that hostage script were hes on his knees with his hands behind his head like in the video? that would be awsome cool demo

Cyborg ART
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Location: Sweden - Sthlm
Posted: 28th Jan 2012 21:31
Quote: "Hey Cyborg, would you mind showing us an example script of what you are doing? I want to mess around with this idea but I think
me seeing some of the script, first hand, would really benefit me.

Thanks."


Of course!

Quote: "is there any way i can get my hands on that hostage script were hes on his knees with his hands behind his head like in the video? that would be awsome cool demo"


That script only plays the custom animation I did for the character. So its extremely basic.


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The Zoq2
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Location: Linköping, Sweden
Posted: 29th Jan 2012 21:57
Lol Ragdoll fail at thend

Other than that awsome work
Cyborg ART
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Location: Sweden - Sthlm
Posted: 30th Jan 2012 10:25 Edited at: 30th Jan 2012 10:27
Here are the scripts (I cant find the newest version which includes the aiming etc, but shouldnt be too complicated to implement for you

Create a waypoint between your two characters.

Attach this to a small object (will be hidden by the script):


And this for both characters (with custom animation)




Its not more complicated than that
But its not cleaned up in any way, so use at your own risk. I am not even sure if all code is still being used... Haha!


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ASTECH
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Posted: 30th Jan 2012 18:21
Thanks. I'm going to play around with this and perhaps make some variations and tests.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
Teabone
Valued Member
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Joined: 8th Jun 2006
Location: Canada
Posted: 1st Feb 2012 07:05
Maybe make the HUDS fade away during movies and come back when its playable again. An indication to the player that he cannot play during these scenes.

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