$249.95 !!! Wow. The trial version has no save/export.
I have a solution I am using right now:
Make the mesh in Sculptris.(Don't paint yet)
Export as .OBJ and inport to 3DSMax.
Use 3DSMax to UV unwrap and "pelt" the sections.
Export as .OBJ and inport to Sculptris. (Make sure the export has UV mapping)
Paint in Sculptris and export the painted texture and bump.
In 3DSMax export the mesh as .x
Now load the .x into the game and texture using the ones exported from Sculptris.
THIS IS A LOT OF WORK FOR SOMETHING THAT IS SUPPOSED TO WORK ALL IN SCULPTRIS.
I mean, "in" Sculptris, everything looks great, but in the game it looks like crap if I do it the normal way.
The fastest code is the code never written.