Help I need somebody
help not just anybody
help you know I need someone
help
Hallo,
as you can (should) see in the image, i work on a pinball sim (it`s the bally mystic-but that`s not so important). This sims are living from it`s ball physx - and that is a problem, i`m working and searching for a long time now.
So - i`m using sc_collision.dll - but a good (or say very good) ball-physx around the flipperfingers is a huge prob. My sim runs with a constant fps of 60, the flipperfingers move (by activation) 11 degrees every 1/60sec. The method i use so far is to move the flipperfinger 1 step and test the ball, whether it collides with it - if not--> move the ball and test collision again. Bit this is only the collision and i need more...
I searched and found an interesting example in the 20-liners section. it`s perhaps a way to do. I hope someone has enough skill to do such a ballphysx with only dbp and sc_collision and can help me...
btw: I`ve a 2. project, it`s a action adventure. This site is in german but there a a few images-so u can see a little bit...
[href]forum.worldofplayers.de/forum/threads/1069169-I23-TIC-mein-Programmierobject-)[/href]