Here is my code for rotating the screen:
SetOrientationAllowed(0,0,1,1)
SetTransitionMode(1)
SetResolutionMode(0)
If I rotate my device around, it stays locked facing the direction that AppGameKit started up in. For instance, at -90. If I hit the home button, and start the application again, AppGameKit appears, rotates the other direction (to 90) and stays that way until I force exit it.
As this sounds confusing, I made a MS paint pic showing the problem.
Why doesn't AppGameKit actively rotate the screen based on how the user is holding it? This should be something done automatically by AppGameKit :/
EDIT: In Xcode, when I look at the project settings (where you can assign application icons), I've selected both landscape orientation buttons as options. Am I correct in doing this?
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