I watched Daniel's video tutorial on how to import fps creator maps and character model packs into darkbasic.. but i ran into some problems...
I got an issue loading the level[.dbo] file into darkbasic.
the problem is that darkbasic cannot recognize 'Load Static Objects ' command..
when i tried to get into the debug menu, the pointer always stops at 'Universe=1
Also, i get a blank screen and when i debug in step mode, the compiler stops at the line ' Universe = 1'.
Why is this happening, do i have to install a 3rd party plugin.
The command 'Load Static Objects' is not high-lighted when i enter it into DBPro. [i cannot lookup help-F1 at this command]
Is 'Load Static Objects' a native DBpro command? If so, then there might be something wrong with my installation.
code:
Sync On
Sync Rate 60
Backdrop on
color backdrop 0
Fog on
Universe = 1
Load static objects "C:\The Game Creators\Dark Basic Professional\Projects\Mark\3rd person\simple\Files\levelbank\testlevel\universe.dbo", 1
Dante = 2
Load object "dante.X", Dante
Load image "dante_D.dds", Dante
Texture object Dante, Dante
Position Object Dante, 1512, 400, -1024
Do
If upkey()= 0 then anim =0
If downkey()= 1 then anim = 1
Select anim
case 0
set object frame Dante, 0
stop object Dante
Endcase
Case 1
if object playing(Dante) = 0 then play object Dante,266, 303
move object Dante, - 2
endcase
case default
print 10,10,"Error"
endcase
EndSelect
if rightkey()=1 then yrotate object Dante,Object Angle y(Dante)= 1
if leftkey()=1 then yrotate object Dante,Object Angle y(Dante)= -1
Set Camera to follow 0, Object position x(Dante),Object position z(Dante),Object position y(Dante)=180, 100, 75, 25, 0
Sync
Loop
Awaiting reply.
Judgment Day Can Wait !!