I've had hold of AppGameKit for a while but only just had time to start to use it. However, I can't seem to get the AppGameKit Viewer to work.
I have:
AGK v1065
iPhone 4s software version 5.0.1
iPod Touch software version 4.2.1
I run the AppGameKit Viewer on both iDevices and then select 'Compile run and broadcast' from the IDE ... so far so good?
The iPod continues to say 'Waiting for Stream' and does not change but the iPhone displays an almost black screen with just 12 pixels in white. The white pixels are a 4x3 rectangle 5 pixles from the left and 252 pixels down. This happens with every project, whether it is my own or one of the examples.
Any ideas?
[Edit]I don't know if it helps when trying to debug the error but the device name does change from 'Windows' to 'IOS' when the viewer is set to receive.