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AppGameKit Classic Chat / Finite State Machine (Tier 2)

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george++
AGK Tool Maker
17
Years of Service
User Offline
Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 21st Jan 2012 19:44 Edited at: 21st Jan 2012 23:17
Hi,
I would like demonstrate, an implementation of a complete Finite State Machine system for the AGK.
My entities, are able to have their own states and react upon them. They have a pointer to a State Machine object which, in turn, handles the states and their transitions.
The system is capable to handle global and local states, for each entity and send messages among them.

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bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 21st Jan 2012 23:05
Not everyone can unarchive Zipx files
george++
AGK Tool Maker
17
Years of Service
User Offline
Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 21st Jan 2012 23:18 Edited at: 21st Jan 2012 23:19
my mistake...the attachment has been changed

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