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DarkBASIC Professional Discussion / [LOCKED] DBO model multi textures invisible in FPSC

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400 pound
18
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Joined: 4th Sep 2007
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Posted: 21st Jan 2012 23:21
Anybody know how to export a multi textured/limbed object from DB Pro into FPS Creator?

I made a multi limbed model in DB Pro, textured each limb with individual textures, saved it DBO format. I created FPE and .x mesh file and loaded all into FPSC creator entity file. In the editor I could see it in all of it's multi textured glory only to run the level and it was invisible. I could bump into it but couldn't see it. I loaded it back into DB Pro and all of the textures were back! How strange. Please don't mention TGA files etc as they are far too complicated. Is there a simple solution?
BMacZero
20
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 22nd Jan 2012 06:13
You might want to ask on the FPSC boards, they probably have more specific knowledge on the topic.

400 pound
18
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Joined: 4th Sep 2007
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Posted: 23rd Jan 2012 00:14
Good idea.

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