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FPSC Classic Models and Media / Export multi textured/limbed object from DB Pro into FPS Creator?

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400 pound
18
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Joined: 4th Sep 2007
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Posted: 23rd Jan 2012 00:18
I made a multi limbed model in DB Pro, textured each limb with individual textures, saved it DBO format. I created FPE and .x mesh file and loaded all into FPSC creator entity folder. In the editor I could see it in all of it's multi textured glory only to run the level and it was invisible. I could bump into it but couldn't see it. I loaded it back into DB Pro and all of the textures were back! How strange. Please don't mention TGA files etc as they are far too complicated. Is there a simple solution?

PS tried this question in DB Pro forum and they told me to come here.
JLMoondog
Moderator
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Joined: 18th Jan 2009
Location: Paradox
Posted: 23rd Jan 2012 02:12
Try it with the texture field blank in the fpe file and make sure to delete the FPSC converted files when making changes.

Slayer267
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Location: Non of your beez wax
Posted: 23rd Jan 2012 03:17
Are you sure you placed everything in the right place?

THE CARNAGE PRODUCTIONS WEBSITE IS NOW UP!

www.Carnageproduct.webs.com
maho76
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 23rd Jan 2012 09:25
i think i remember that once was said fpsc cannot use multitextures, but i hope i misunderstood this (got the same "problems" with some of my models). did you use shaders? delete them and try again if so.

SpaceWurm
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Joined: 11th Nov 2011
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Posted: 23rd Jan 2012 09:40
Be sure to remove any effects you have on the entity. Set the entity to dynamic as well.

Static entities do not support multiple textures this is a huge drawback with the FPSC engine.

NB. If you still cannot see the entity, then disable shaders in the FPSC editor and test your level again.

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maho76
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 23rd Jan 2012 12:49
so nonstatics can use multiple textures? great news, thanks landman (so there is hope for my habitatweapon to get textured^^)

400 pound
18
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Joined: 4th Sep 2007
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Posted: 24th Jan 2012 01:44
Well done Landman! I made it a dynamic object and there it was!

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