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FPSC Classic Models and Media / weapon with dryfire-animation?

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maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 23rd Jan 2012 13:11 Edited at: 23rd Jan 2012 13:30
hi guys, just wanna ask how to setup dryfire for a weapon?

i have seen the soundcommand, but never see an animation for dryfire (when totally out of ammo) like a snapback of the slide.

how the animation is defined if anything? dryfire = doesnt work, same with dry fire =. syntax list by ched also shows nothing.


anyone can help?

thanks in advance.

Slayer267
15
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 23rd Jan 2012 15:57
I know its possible due to the TF341 Pack's pistol so you could probably do it.

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maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 23rd Jan 2012 17:45
can you slayer, or anyone who owns this pack (missed it until now ) look into the pistol-gunspec and tell me what animation-command it uses? should be right to AUTOMATIC FIRE = X,X COCK = X,X or START/END FIRE = X,X for those who not know.

it could be that it is "a gun being COCKED", but i cant get this term right (stupid german^^), and a cock-animation ingame doesnt do it when dryfire the gun (doesnt show up whatever i do, so i still dont know what a "gun being cocked" means )

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