Hello zzz666,
Quote: "Hi, I did your method but there is something going wrong which I can not understand,I want just to create a small water room in my map (for exemple under another room) so you can swim and get out. I placed the water trigger in the water room but when I test my map I see the water coming out in other rooms of the map even in the elevator. can you help? thanks
"
The small tutorial in the second post of this thread is correct, if you have followed the steps, you will be able to show a lot of water in your scenario, because in the FPSC, the water occupies the entire level of the game. However, you can use some tricks to make water disappear in some places, but that's another problem that I will not address here.
Now you can understand why when you put the trigger zone of the water at a level, it will flood the whole level of play.
Now I need to know exactly what you want to do is a swimming pool as shown in the picture below or is something else.
If your answer is yes(swimming pool thing), then just follow the steps outlined in my second post in this thread, however, you must place the trigger zone one or two levels below the surface without water I mean if you start up your scenario at level 5 (default), and you want to have a flooded room or a pool just below it, then you should not put the trigger zone at level 5 but at level 4 or 3.
After that, now just raise up the water level to the desired level and that's it, it's done. Very simple.
With respect to the elevator when it reaches the flooded level of course the water will go inside the elevator. That should happen in real life not just in the game.
That's all for now.
@Desecrated Studios
Regarding to because I have posted about desaturate colors, here was just to save time in case you're reading this segment as well.
Sorry my fault
Regards,
Northern