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FPSC Classic Product Chat / FPSC advanced tutorials

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zzz666
14
Years of Service
User Offline
Joined: 24th Jan 2012
Location:
Posted: 24th Jan 2012 15:39
Hi,
I did a look at the video tutorials at the official fpsc site as well as the official manual and the community guide but I noticed that not all subjects are discussed especially how to use the (already existing) script files to make AI behaviours/effects or even more interesting stuff. For exemple I didn't find any topic on how to use the water script to create a water room in your map. There is a test map in the FPSC samples folder but without explination, and I did the same but I can not figure out how to use it properly as my map always get flooded with water! so Iam really looking for some nice video/text tutorials for advanced usage of fpsc or maybe some nice topics in this forum. Iam new here
thanks

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Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 25th Jan 2012 02:41 Edited at: 25th Jan 2012 02:43
A full 6 years and 2 days ago, I was wishing for the same thing; but, to no avail has this come about. There is a good manual discussing FPSC scripting that comes with the official release and is called ocfpscguide.pdf by Nickydude. Look in the doc folder.

Ched80 created a nice PDF of the commands through v1.18 found here. I believe he also made an unofficial version that includes v1.19.

As I said, we never had any real help back in January 2007. So, what those of us who were serious about learning what these commands do, we did it the old fashion way. Testing, playing with the code and using trial and error. Take a command you are uncertain about and use it. See what it does or doesn't do. Change the values. Regarding the water, go to the script used in the map level. Look at it, change the values or how the water commands are used and see what happens when you test the level. Takes time but you learn the most that way.

All of the considered scripting experts started this way.

raymondlee306
16
Years of Service
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Joined: 24th Oct 2009
Location: Ohio
Posted: 25th Jan 2012 03:19
I was actually going to make a few starting this Sunday. I was just about to make a post asking what people would want to see when I signed in and saw this. So I guess I'll just ask here: What do people want to see in some video tutorials?
raymondlee306
16
Years of Service
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Joined: 24th Oct 2009
Location: Ohio
Posted: 25th Jan 2012 03:26
Edit: Sorry wrong button, double post
maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 25th Jan 2012 09:27 Edited at: 25th Jan 2012 09:29
scroll down the site and use google-search to excess. go through all forums here (chat, scripts, models) up to page 20+ (scripts 40+) and search for interesting threads. read manual & users guide. look through the stickies (not as much as it would needed to pin there). copy every link for interesting things into a data file for your private archive.

thats what i did most of the time in the first month of owning fpsc.

for example: google search: "fpsc water room" >
http://forum.thegamecreators.com/?m=forum_view&t=187764&b=21

leads to: http://forum.thegamecreators.com/?m=forum_view&t=187344&b=21


gz & welcome

maho

Northern
15
Years of Service
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Joined: 5th Nov 2010
Location: Brazil
Posted: 28th Jan 2012 18:18
Hello Zzz666,

On 25th Jan 2012 in SOLO DESIGN's post titled "Water Level" you wrote:

Quote: "Hi, thanks for your help, I tried but it never works (placing the trigger zone at the layer 0/-1/or -2 below the layer where a I want the water to appear) please can you send me (or attach here) a sample map to figure out, like a swimming pool, where you just want a closed area of water in your map."


Yes, I can, please just download the zip file(Water_Level_Tutorial.zip - 285 KB) attached in this post.


The zip file has four files:

- Readme.txt

- Sample_map.fpm (A simple map with a flooded basement)

- Swimmingpool_sample.fpm (A nice swimming pool scene)

- Water_Level_Mini_Tutorial.pdf (Explaining the Sample_map.fpm file)

Moreover, in that same post ("Water Level") on 26th Jan 2012 Maho76 wrote:

Quote: "The swimming pool by northern simply hides the whole-filled level below the surface. When you want to have a basement, it will be flooded too."



Maho76 is fully correct as you may see in Sample_map.fpm. Notice that all basement floor is flooded, however, the ground floor and second floor remain completely dry since if you do not rise up the water level too much.


I hope these examples help you to clarify any questions about using the water in the FPSC.

That's it.

Enjoy!

Northern

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