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FPSC Classic Product Chat / Upcoming FPSC Commercial Game

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3Bit
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Posted: 25th Jan 2012 09:21
What's that a hat? Crazy funky junky hat.

http://www.kickstarter.com/projects/1069586425/abandoned-first-person-shooter-game

3Bit
The Zombie Killer
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Posted: 25th Jan 2012 09:26
Whoa, nice, looking forward to this one. Have a

-TZK

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Predator drone for FPSC - Coming soon, maybe
3Bit
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Posted: 25th Jan 2012 09:30
Thank you sir,

3Bit
3Bit
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Posted: 25th Jan 2012 09:49
New info on page.

3Bit
JaredxD
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Posted: 25th Jan 2012 11:21
I smell a developer over here <<<
Check out the link guys, looking for more feedback all the time

Leongamerz
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Posted: 25th Jan 2012 11:33
Wow and Wow

Your 16 and you start for this commercial project?

Well done kid,I really proud of you.It seem this game got potential.If you hard work,this game will be sell in Steam (I know it's possible,but try it someday).Well there is some tip for you.

TIP
...
Try to test it on medium graphic PC.Optimized it and test it again for medium graphic PC.If you used V1.19,the chances for stable is 80 percent in mid end PC and 40 percent with low end PC.

TIP 2
......
Try show it to your friend.If they like,they can buy your game.

TIP 3
......
Use Vishnu Product to protect your game from being pirated hehe.Vishnu is a great tools,trust me.(I don't know if you used it or not)

TIP 4
.....
Before you sell,give a demo of the game and try to find some tips from pro FPSC user.So your game can be more good.

That's all I think.Well,I proud to see teen developer produce great game with FPSC.

That's all

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

JRH
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Posted: 25th Jan 2012 11:40
Very nice cutscene. Looking forward to seeing where this goes.

3Bit
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Posted: 25th Jan 2012 14:30 Edited at: 25th Jan 2012 18:46
Quote: "TIP
...
Try to test it on medium graphic PC.Optimized it and test it again for medium graphic PC.If you used V1.19,the chances for stable is 80 percent in mid end PC and 40 percent with low end PC.

TIP 2
......
Try show it to your friend.If they like,they can buy your game.

TIP 3
......
Use Vishnu Product to protect your game from being pirated hehe.Vishnu is a great tools,trust me.(I don't know if you used it or not)

TIP 4
.....
Before you sell,give a demo of the game and try to find some tips from pro FPSC user.So your game can be more good.

That's all I think.Well,I proud to see teen developer produce great game with FPSC.

That's all "


Thanks, but almost all of these have been considered because of the fact the game's development is almost a year in

The game most likely will make a couple of site appearances, will try my best to release on steam.

Quote: "I smell a developer over here <<<
Check out the link guys, looking for more feedback all the time "




3Bit
xplosys
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Posted: 25th Jan 2012 15:12
3bit,

Atlanta is full of talent, right?

The presentation is professional and impressive, but I would like to see more of the game play. Is there any more video available?

Best of luck with this.

Brian.

!retupmoc eht ni deppart m'I !pleH

TriSpefear Studios
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Posted: 25th Jan 2012 15:44
This looks awesome. Things like this made me go into Game Dev

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
3Bit
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Posted: 25th Jan 2012 18:39 Edited at: 25th Jan 2012 18:42
Quote: "3bit,

Atlanta is full of talent, right?

The presentation is professional and impressive, but I would like to see more of the game play. Is there any more video available?

Best of luck with this.

Brian.
"


There's a couple of videos, none that I want to showcase at the moment. Wasn't even going to post the project here.

Nice to have feedback though, thanks!

3Bit
Desecrated Studios
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Posted: 25th Jan 2012 20:59
This does look pretty good! I agree with xplosys in that i would like to see more of the actual game. But i have a few questions:

1. How many levels will there be? And can this be completed in like an hour or a couple of hours?

2. On average, how long are the levels?

Kind of basic questions, but if i saw more of the game (without music as well) then i could give you more i bet. But i ask these questions because i want to see how long yours are so i can base mine off of that and develop my levels the same. Im aiming for my game to take like 2/3 hours to complete if that is possible.

But it looks great man, keep up the good work!
- Josh
Shakleford
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Posted: 25th Jan 2012 22:45
As xplosys and desecrated said, I would to see more in-game footage, but as they also said, it does look VERY nice. That teaser/trailer looks on par with most commercial games.

I recently learned to sleep with my eyes open. ..... God am I tired
3Bit
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Posted: 25th Jan 2012 22:58 Edited at: 25th Jan 2012 23:03
Quote: "As xplosys and desecrated said, I would to see more in-game footage, but as they also said, it does look VERY nice. That teaser/trailer looks on par with most commercial games."


There will be no gameplay footage right now.. There be more with an official trailer, till then all we're releasing at the moment are bit of teasers and a possible CGI trailer. It's too early at the moment to release the main parts of the gameplay as their still in development.
Hence the word 'Upcoming'. For more funding on the game.

There's alot of aspects we have worked on such as
A music soundtrack by multiple composers (One that even works at Cartoon Network) Artwork, 3D Models, Professional Voice acting. In time there will be more footage - for now just comment on whats already there lol.

Moving on, glad you liked it

3Bit
ASTECH
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Posted: 25th Jan 2012 23:04
That's pretty cool. I totally forgot about this site. I'd also like to venture that your funding includes eating, paying bills, etc... maybe
even money to pay the ESRB, what have you.

I hope you succeed though! I also thank you for reminding me of this site! Maybe now I can get that little push I've needed on AOTA.

Whoever said that Intel graphics fail, obviously never owned a Core i5.
xplosys
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Posted: 25th Jan 2012 23:48
Quote: "Hence the word 'Upcoming'. For more funding on the game."


I understand you're being careful and tight with the game play, but I asked because I was considering a donation. While you def have skills in the art, video, and advertising dept, it may just be another $2.00 FPS Creator game. No way to tell.

Brian.

!retupmoc eht ni deppart m'I !pleH

Desecrated Studios
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Posted: 25th Jan 2012 23:56
^ Agreed.
3Bit
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Posted: 26th Jan 2012 01:53 Edited at: 26th Jan 2012 02:16
Quote: "I understand you're being careful and tight with the game play, but I asked because I was considering a donation. While you def have skills in the art, video, and advertising dept, it may just be another $2.00 FPS Creator game. No way to tell.

Brian."


Kind of offended by that.

I can assure you with people like Jared, Wolf, and Bugsy a bit helping on the project it's not a 2.00 game at all.

The team didn't spend a year on the game to have it be called a $2.00 game, it's very high quality. Isn't what we've shown already enough? Most WIP threads people praise the games saying they already will buy it "WITHOUT" gameplay footage - without knowing what the gameplay is like.

They judge it on screenshots.

It's not a big deal, from the little bit's shown I believe it has great lighting and graphics if you pay attention to it.

Give me a break seriously do you see any recent FPSC game with CGI, a custom soundtrack, good graphics, and professional voice acting. That alone should be a sign that it's not even next to a $2.00 title.

Don't understand how from what you've seen could you call it that after a year of work.

/rantdone



3Bit
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Posted: 26th Jan 2012 02:30
Quote: "Kind of offended by that.

I can assure you with people like Jared, Wolf, and Bugsy a bit helping on the project it's not a 2.00 game at all.
"


I think you are misunderstanding what xplosys is saying.

Firstly I would like to point out that you are still using FPSC. Your

Quote: "CGI, a custom soundtrack, good graphics, and professional voice acting"


Does not mean that the game play will be good. Who is to say your graphics are good. And your voice acting is good. Call of Duty had professional voice actors, and personally, I hated every bit of it. Even with those guys helping you, does not take away from that fact that even some of the best FPSC games are little compared most other commercial indie games (No offence). Lets take Killing floor or Nuclear dawn for example. I can play wolfs horror games, and enjoy them but then pick up any other game and with the way the engine is it just does not flow very well with most other FPS's.

Xplosys didn't literally mean a $2.00 game. He was wondering if you were putting any new effort into the game or keeping it like every other decent looking FPSC game and slapping a price tag on it.

What makes your game any different from any other FPSC game? Sure your level design is nice, but so is Bugsy, wolfs etc. You have CGI, thats pretty cool I will admit. But almost all commercial FPS games do in a way (or in game cinematic). What I am saying is it isn't new.

You have been working on your game for a year. That in comparison to most is nothing in terms of game development. While I agree most people on this forum quit before the one year mark, that does not mean your game is better. We want to see something new, the features mentioned are candy, thanks. I want the steak now please, and to our liking, or you will not get my money.


TriSpefear Studios
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Posted: 26th Jan 2012 02:32
@3Bit
I don't think xplosys meant any disrespect. I have seen some "proposed" games with outstanding trailers and screens but fail and the remnants are sold for $2.00 to $3.00. I am not saying at all that your game will fail, but i think people really pay attention to the different ways people show off their projects. +1 for you sir

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
3Bit
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Posted: 26th Jan 2012 02:36 Edited at: 26th Jan 2012 02:50
Quote: "You have been working on your game for a year. That in comparison to most is nothing in terms of game development. While I agree most people on this forum quit before the one year mark, that does not mean your game is better. We want to see something new, the features mentioned are candy, thanks. I want the steak now please, and to our liking, or you will not get my money."


Like I said before game is still WIP, you guys want everything now, now.

And I'm basically saying that will be revealed later on.

Any info on the game is in the first post.

Thats it.

Quote: "Who is to say your graphics are good. And your voice acting is good. "


From the photos posted in the updates + small teases I guess in your case it's a matter of opinion.

3Bit
TriSpefear Studios
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Posted: 26th Jan 2012 02:39
Quote: "Like I said before game is still WIP, you guys want everything now, now."

Well you have been working on the game for a year.... There must be at least something you can show use gameplay wise.... Unless you have spent all your time making CGI

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
3Bit
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Posted: 26th Jan 2012 02:47
Quote: "Well you have been working on the game for a year.... There must be at least something you can show use gameplay wise.... Unless you have spent all your time making CGI"


The game was near completion and scrapped with a new story direction, competitions competed in, different huds, etc.

If you guys like the game so far, great glad to hear it.

/kbai

3Bit
xplosys
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Posted: 26th Jan 2012 02:48
My apologies good sir if you took offense. It was certainly not my intention. I will leave you to your work.

Brian.

!retupmoc eht ni deppart m'I !pleH

Errant AI
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Posted: 26th Jan 2012 04:04
Chillax a bit, 3bit. Not everything is about you...

In fact, this thread is very much about other people (like xplosys) and putting them at ease so that they feel confident investing in your project.

You still have $4900 to raise to meet your funding milestone and it's going to be an extreme uphill battle if you keep running off potential investors.
Desecrated Studios
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Posted: 26th Jan 2012 04:07 Edited at: 26th Jan 2012 04:08
You seem a tad angry, am i wrong?

None of the people above meant any disrespect towards you. They were just telling from experience, trust me, they have been here a while.

And i agree with everything they have said, games can take a long time to make but it doesn't mean it is amazing. And we are not asking for "everything now", all we want is a small video or some screenshots of the actual level. We don't want like an in depth gameplay or a demo or anything. You seem a bit upset over nothing.

And telling someone that your game will be amazing doesn't mean anything. A person will enjoy or like a game that they actually like. It is a matter of opinion when it comes to games. Like the whole thing about Call Of Duty and Battlefield, but let's not start that debate

I believe your game has some potential, and the screens that i have seen look nice. But i want a bit more! It's like seeing a 20 second trailer, and then going out to buy it without seeing anything else. Basically what i and other have said, they don't want to spend money on something that they have seen so little of. Take Call Of Duty for instance, before the game is released and is still developing there are pictures and videos of the game all over the interwebs. But this is just my opinion on the matter, nothing more.

EDIT - I also completely agree with Errant.

- Josh
anayar
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Posted: 26th Jan 2012 05:01
Chill mate. Always remember the primary rule of ANY business: The customer is the king. You may have the best game made this far, but if you piss off your customers it will just be you sitting with a good looking game that no one will invest in.

Anyways, I'm proud to see an FPSC game reach such heights and et such praise, an I'm also proud of Jared. Great work mates. Btw, Jared, check your inbox... I'm just about starting to unwrap all the stuff

Cheers,
Anayar


For KeithC
The Zombie Killer
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Posted: 26th Jan 2012 05:42 Edited at: 26th Jan 2012 05:43
I'd just like to ask a question: will you be making your own weapons or sticking to the model packs? There is nothing wrong with using them and they are very high quality, but it's just a bit unprofessional to use models etc, that most other people use. I'm probably gonna get a bit of flak from this post but oh well. It's just my opinion. The game is looking good so far and I like what you're doing. I agree with everybody here and it is true, no one meant to offend, we just wanna see a bit of gameplay. That's all

-TZK

YoYo Games Account
Predator drone for FPSC - Coming soon, maybe
anayar
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Posted: 26th Jan 2012 06:31
@TZK: No, actually I agree about the weapon.But also keep in mid that for most other people looking at the game it will be the first time they are seeig these weapons I'd still use some custom weapons on EAIs rigs though, just to up the quality

Cheers,
Anayar


For KeithC
The Zombie Killer
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Posted: 26th Jan 2012 06:44 Edited at: 26th Jan 2012 06:44
@Anyar
I think he should also make new arms and hands for the guns and rig them to EAI's arm anims too. That would make it even better. I have to admit that I'm sick of seeing non-custom media in FPSC games, but I do know how hard it is to get all that work done.

-TZK

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Predator drone for FPSC - Coming soon, maybe
rolfy
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Posted: 26th Jan 2012 08:24 Edited at: 26th Jan 2012 08:40
Quote: "I'd still use some custom weapons on EAIs rigs though, just to up the quality"


Quote: "I think he should also make new arms and hands for the guns and rig them to EAI's arm anims too. That would make it even better."


You guy's are kidding...right

Or am I misreading what your saying. I honestly dont think EAI's weapons could be improved upon by anyone around here.

Cutscenes and cgi teasers are fine, but not really showing the game itself, might work out for you when seeking funding to make it. Most backers will understand that, but around here you got fellow developers who use the same software you do, they expect to see some level design at the very least. We are all aware of the many games created around here that often go for appearance over substance. Y ou need to show both graphics and gameplay to sell a game these days, some get by on gameplay but you will seldom see a successful game based on eye candy alone.

Awesome! Its one of those threads.
The Zombie Killer
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Posted: 26th Jan 2012 08:51
we weren't talking about improving the models, we were talking about having custom media in the game, as it gives the game a higher quality

-TZK

YoYo Games Account
Predator drone for FPSC - Coming soon, maybe
JaredxD
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Posted: 26th Jan 2012 10:08 Edited at: 26th Jan 2012 10:08
Sorry for all the commotion going on here - rest assured there is a lot done on this game.

Also clearing something up, this wasn't posted just to get more funding. We merely wanted to show that a game made with FPSC, with a good enough team and enough experience, you can produce commercial quality games - to some extent of course.

I understand your need for more gameplay screenshots of course, so if you haven't already, there are 2 videos you can find on the kickstarter page, the link is obviously in the initial post.

That said, I still want to show you that we care about what you want to see.

That said, again, I will provide you with one screenshot now, that hasn't been seen on any of our pages, save from inside our DevTeam of course.

This particular picture is from Level 3, and was just taken on Tuesday. I will talk to 3Bit about releasing a few more screenshots just for here, but this will have to do for today I am afraid. As always, looking for more c&c, I always hope to further improve my design, with other peoples ideas.

Thank you for all the comments so far


EDIT: The M9 by errant shown heree ^ is a placeholder. You need something to kill crazies, right?

Also, to people inquering about the weapons and media, there will be custom weapons in the game, with custom hand textures. (Correct me here if I am wrong 3bit) and I think they will be rigged to EAI's animations, though I am not positive on this.
And there is custom models etc being worked on, and of course custom textures, etc.
If you have any more questions, let us know

The Zombie Killer
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Posted: 26th Jan 2012 10:32
@JaredxD
That's great news! good to hear that there will be custom weapons in the game! Can't wait to try the demo for this when it comes out!
It's all looking great so far, nice job guys!

-TZK
(lots of exclamation marks, I know)

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Predator drone for FPSC - Coming soon, maybe
3Bit
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Posted: 26th Jan 2012 10:54 Edited at: 26th Jan 2012 11:00
Quote: "Chillax a bit, 3bit. Not everything is about you...

In fact, this thread is very much about other people (like xplosys) and putting them at ease so that they feel confident investing in your project.

You still have $4900 to raise to meet your funding milestone and it's going to be an extreme uphill battle if you keep running off potential investors."


We have raised money from other sites, wasn't really trying to raise fundings here just sort of showcase what we had so far. But I sort of felt like the game was being attacked on. Sorry if I made anyone upset.

3Bit
rolfy
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Posted: 26th Jan 2012 11:30
Quote: "we weren't talking about improving the models, we were talking about having custom media in the game, as it gives the game a higher quality"

Custom doen't exactly mean better quality.
Of course if you can produce better media than whats already available, go for it, but I dont think your going to make better quality than Errant, especially when it comes to weapons (thats what you were talking about...right..)
If your going to do your own segments and entitys then I would agree entirely this helps to make your scenes tie together nicely. When it comes to weapons and animating/texturing them you wont do better, its one of the reasons I dont do weapons around here,he's got it covered.

IF your game goes commercial at any level you basically dont have to worry about the fact that a lot of FPSC users have the same thing. With so few games even getting completed never mind selling any copies your in a minority.

Awesome! Its one of those threads.
maho76
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Posted: 26th Jan 2012 11:35
@3bit:

i think the main problem for brian and others was that screenshots and videos show cgi and enviroment but nearly not active interaction, enemy models or characters in nearview and propper lightened wich is essential for good gameplay and mainly atmosphere, and thats the point where most indie-projects loose contact to other "pro"-games: animations and interaction BETWEEN the shootouts.

atm we just see some shootings on shadows. you tell nothing about special gameplay features as inventory, interactive elements with enviroment, specialmoves, riddles, parkour a.s.o wich would distance your game from any standard-shooter. you should think about giving out some indicators about those features.

Quote: "One of our goals was mainly to make this differ from most Indie Games and make it as high quality as it can get."


you cant do this simply with giving high-quality-media, there are too many progames in the market with good gfx but nothing more.
you have to do this with a special story and gameplay.

please dont misunderstand me, i wont rub down what you have done so far, but ... nearly everyone can do a nice enviroment with a little practice and good texture-artists.
everything beyond this is important to make something different of others.

and when this is only some sort of showcase-thread, why you dont put it into the wip-forum?

justmy2cents

i will look on to this project, looks good so far.

JaredxD
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Posted: 26th Jan 2012 11:45
@maho76 -

Thank you for your post and c&c.

Here is a shortened list of some features the game will include: (I'll leave 3bit to post anything i missed
(Also note that I am saying these are more unique/different from most FPSC Games, we know we cannot compete with Battlefield and COD etc. The list also includes some features that aren't very unique at all, but are still features.)
- Achievements & Mp54 Puzzles
- Ingame cutscenes
- LewMod additions(Player body etc)
- Conversations with characters (Dialogue not included, meaning set conversations)
- Scenes where the player will have to think twice.. even three times about which path to take
- The above means that it is not completely linear, and there are areas just for a more free roam type of feel.

Anything I've forgotten, I'll remember in the morning

Regards,
Jared

JaredxD
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Posted: 26th Jan 2012 12:00 Edited at: 26th Jan 2012 12:02
Main menu picture:



*Spoiler* http://www.youtube.com/watch?v=1UZLci0I1hQ
Conversation between Zoey, and the main character, Bruce.

maho76
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Posted: 26th Jan 2012 12:44 Edited at: 26th Jan 2012 12:49
Quote: "Achievements... (interactive?) Conversations with characters ... which path to take...not completely linear, and there are areas just for a more free roam type of feel.
"


THAT is very important info for presentation because it tells the people that there are more story-elements than "go there, press this...". you should add something like this to your page.
its going deeper into the game and causes interest without spoiling anything important. also you should think about showing some 3d-models directly out of 3ds/blender whatever if there are custom-made things yet. proofs quality and professional development wich will be good to get investors.

just some hints.

edit: very clear and prostyled menu-screen. i like.

Bootlicker
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Posted: 26th Jan 2012 13:12
Quote: "Give me a break seriously do you see any recent FPSC game with CGI, a custom soundtrack, good graphics, and professional voice acting. That alone should be a sign that it's not even next to a $2.00 title. "




CGI - I'll let you have that.
Custom soundtrack - many games have this, its not particularly hard.
Good Graphics - FPSC Graphics. They are all the goddamn same.
Pro Voice Acting - A few games have this, including a few of my own. By showing some initiative its not really that hard to get a pro voice actor for free.


From the screens the game looks rather bland to me, I would be able to reproduce a similar screen in ~15mins.


Take a more chilled out approach and dont say things like that! ^^

By saying your game has great graphics and all that it just makes it seem like your some kid in your room playing with FPSC trying to make a quick buck. (which is probably true, but as a business man you dont want people to know this)

Good luck.

Your signature has been erased by a mod please reduce it to no larger than 600 x 120.
3Bit
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Posted: 26th Jan 2012 14:29 Edited at: 26th Jan 2012 14:32
Actually kind of meant graphics as in logos and stuff lol, but meh I wasn't specific so whatever.

Many games may have a soundtrack but I believe there not always of high quality.

Appreciate the critique.

3Bit
KeithC
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Posted: 26th Jan 2012 16:14
Quote: "We merely wanted to show that a game made with FPSC, with a good enough team and enough experience, you can produce commercial quality games - to some extent of course."


The more developers taking that line of thought and making it happen, the better. It looks like this game has much potential; let's see how it goes.

-Keith

That Guy John
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Posted: 26th Jan 2012 19:04
@ 3bit: Excellent work. Keep on doing what you are doing, stay motivated and ignore haters!

@ Keith, Right on.

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
Wolf
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Posted: 26th Jan 2012 19:26
Quote: "and ignore haters!
"


Depends! I think Bootlicker's critique was rather well placed.

You see, the game HAS these very good graphics "like the menue background" which are visually well placed. If you take away all that artworkcharade a run of the mill FPSC game remains. Thats where I would personally start working on. Try getting the same visual style you have in your artworks in your game's textures. For now it really does just look like your typical FPSC game.

Look, I know the game is absolutely well received by many websites out of there...mine are too and I felt really proud for that for a split second. But look: They don't know FPSCreator and they will most likey don't know that the media you used is purchased and comes in a prechewed pack. They see the guns and some nice meshes in your screenshots and jump to the conclusion that you made it.

I'm not saying your game is bad, not at all! It look really promising for an FPSC title but don't criticism from people that do not yet know the entire development process go to your head.

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
rolfy
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Posted: 26th Jan 2012 19:27 Edited at: 26th Jan 2012 20:25
Quote: "Keep on doing what you are doing, stay motivated and ignore haters!"
I think thats a bit strong, if you post your game around here and claim its 'mind blowing' you got to expect people to want more info than cutscenes and screenshots.
I dont see anyone hating in this thread whatsoever.
If you think your at the level where you dont need crit and comments on your game to help with its development then you should be at the stage where you have something more completed to show, I dont think I have ever shown anything around here that didn't receive criticism of some sort, I didnt get all worked up about it.

I get the impression that mostly there are a bunch of ideas on paper for this game without actually having tried out the mechanics of it in FPSC, taking things from the drawing board to final working product is in fact the difficult part.

You just went from dreams to reality when you posted this here and maybe you need that to get your feet on the ground and down to making this game you want to achieve.

I hope you succeed

A game demo I created (a long time ago) with v1.4
CGI_yep
Custom soundtrack_ yep (Prague philharmonic no less, permission was given)
Poor voice over_ yep (not a typo)
Custom media_ yep (only stock was a switch)
Custom scripts_ yep
Custom characters and weapons_ yep
Was the game commercial quality because of all this_nope.

I would keep in with folks around here who can help with your project should you run into problems.

*Edit: Now that I think of it more games using stock media have been released commercially than custom.
Lets face it the success of Anderson sales wise was mostly down to having a publisher (which didnt really benefit the development team. They did however receive some cash for development up front so you couldn't say it was a total loss)

Awesome! Its one of those threads.
3Bit
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Posted: 26th Jan 2012 20:53 Edited at: 26th Jan 2012 20:55
Quote: "*Edit: Now that I think of it more games using stock media have been released commercially than custom.
Lets face it the success of Anderson sales wise was mostly down to having a publisher (which didnt really benefit the development team. They did however receive some cash for development up front so you couldn't say it was a total loss)"


I noticed the game got a pretty decent amount of sales and okay reviews.

Pretty interesting actually, but we're definitely working hard on this game if you have any other critiques, suggestions, or you would to help out on the project feel free to message me. Want the game to be best quality as we could.

I personally think 'commercial quality' can be more of an opinion then an actual statement though.

Though I also have to admit we haven't even released half of the stuff we've already worked on.

3Bit
rolfy
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Posted: 26th Jan 2012 21:12 Edited at: 26th Jan 2012 21:34
Quote: "I personally think 'commercial quality' can be more of an opinion then an actual statement though."

Yes its entirely relative, as I said most games released commercialy (real stores sales) used stock media, all I am trying to say really is that unless your very,very good at modeling, texturing, animating etc then custom means squat.
(actual artistic talent is more important in this case, just learning to use the software means very little, this is an argument I encounter with programmers who seem to think that artists are no longer required in digital media where they believe anyone can be an artist at the click of a button, much like many of the new users of FPSC they believe the software can do it for them)
Your ability to pull off some decent looking presentation using after effects may sell your game to investors but you do realise you have to live up to the hype.
I would forget all the fancy stuff and concentrate on getting a playable game out there, work on the eye candy last.

Awesome! Its one of those threads.
JaredxD
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Posted: 27th Jan 2012 04:27 Edited at: 27th Jan 2012 04:51
Thanks for the c&c @ Rolfy, Wolf and Bootlicker.

That Guy John: Like the others, I agree that comment was uneeded; they are not hating on us at all, they are around here to help, and give necessary critiscm, and we do appreciate it guys

Though, @ Bootlicker, I really appreciate your comment, but some things I believe you could've left out, for example,
Quote: "the game looks rather bland to me, I would be able to reproduce a similar screen in ~15mins. "


It might've been better to say why it looks bland, offer suggestions and ways to improve it.

Also,
Quote: "seem like your some kid in your room playing with FPSC"


If you read the Kickstarter, we are both teenagers. Young ones. That doesn't mean we are just doing this for money. At the current time we have obviously spent more than we have gained; the reason because we enjoy what we are doing. Now I'm not trying to start a flame war here, just the opposite really. I'm just saying, yes we are kids, yes we are using FPSC, doesn't mean we can't produce something decent.


Like I said, I don't want anyone flaming over this comment.. I am just clearing some stuff up.

Best regards,
Jared

anayar
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Posted: 27th Jan 2012 06:15
I agree Ben, that comment was a bit harsh don't you think?

Cheers,
Anayar


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