Hi again.
After posting my original message, I modified all the modzombie main scripts to choose from only 2 attacks insted of all 6. The two animations are 'single-arm slash, and 'double-arm' slash (the only animations that are working with FPSCX10)
also, I notice when they die, all the modzombies chins are streched out so they get a 'long-chin'
The above is what happens in FPSCX10
In X9 all they do when they are killed is to stand right on their spot (they don't fall down to the floor)
Could this be some kind of a bug in the animation data? Maybe it's an engine related problem? Or it is that my computer got ill or something
I have a Nvidia GTX 560 Ti graphics card, Windows7 64 bit and directx 11 installed. (I experience no problem with FPSCX10, except this)