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FPSC Classic Models and Media / Is this enough animation to script a workable AI script for a character?

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That Guy John
16
Years of Service
User Offline
Joined: 30th Apr 2010
Location: United States
Posted: 26th Jan 2012 19:20
Looking at some model packs to purchase (outside of TGC) and I am wanting to know if this animation setup is enough for to script a working AI in fpsc?

Animation Frame Ranges:
» 1 - 36 = Walking
» 37 - 64 = running
» 65 - 90 = strafe right
» 91 - 116 = strafe left
» 117 - 160 = backpedal
» 161 - 233 = jump
» 234 - 258 = dash forward
» 259 - 283 = dash right
» 284 - 308 = dash left
» 309 - 333 = dash back
» 334 - 420 = short gun burst
» 421 - 555 = spraying shoot
» 556 - 580 = damage
» 581 - 648 = destroyed

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
Pvt_Classified
14
Years of Service
User Offline
Joined: 19th Jan 2012
Location: How should I know?
Posted: 28th Jan 2012 21:13
Looks fine. Try testing it.

Pvt_Classified at http://assembledpirateswithblowtorches.weebly.com/

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