Been sitting with this Game maker,Level editor,Game etc.. for some weeks and need some motivation and idears.
Its a tile ( tile size can be any size ) based game, that include a "autohide toolbar" editor/game maker. so you play your own games and design them while you play.
Your able to load/save your games and share them with your friends (load/save levels on the internet).
Well actually it only work locally now, i need some code to make the sharing work on the internet.
( biggest problem is that AppGameKit cant run in 16 bit color mode ) , but i made another server app, but are trying to figure out how AppGameKit netcommands are working.
My internet server app. is actually just a forwarder. ALL clients connect to the internet server ( and if they are in the same group, it looks like they are locally connected, thats the idea ), and packets are forwarded to the people in the same group.
I got code working for ( AppGameKit net commands ) 7 Poll. 6 Disconnect. 14 Connect ( and are able to get AppGameKit connected ).
What im missing is command 5, data packets. when i recieve a 5 and forward it to another AppGameKit client, the message is currupted, so i expect that the format is different when you forward the packet to another client ?
Anyone know how to solve that ?
TGC: Would it be possible to get the "format" of the command 5 packet type ?
Idears: What is missing in a game/editor like this ?
Anyone got some free to use 64x64 tiles
that would work great in a game like this ?
Inspirations: Anyone got a idear for a tile based level ?, how should the physics be used, or other stuff ?
Video: cant record the mouse pointer so.. but will show you how to make a level.
Thanks for your help!
best regards Preben Eriksen,