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FPSC Classic Models and Media / Character rigging from BLENDER to FPSC

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maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 28th Jan 2012 10:44 Edited at: 28th Jan 2012 10:46
I have done a handmade test-character custom rigged in blender and export to use in fpsc. Model shows up as intended, no fps-laggs and good performance, but simply no animations show up (it hits, runs, crawls, falls but without anim).

i setup the fpi with the right animframes, and also use a simple run-anim-script to test, but nothing.
As i read here only bone that has to be named is ROOT and FIRESPOT so fpsc knows pivot to place and decalspot to fire.
anything else i have missed or anything you know why the animations not show up?

forum-searched for an hour, but cant find my problem or some hints.

and the naming-thing in addition: where to find the right naming for limbdetection to work?

pre-thanks for your help.

gz maho

starmind 001
FPSC Reloaded Backer
18
Years of Service
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Joined: 23rd Sep 2007
Location:
Posted: 28th Jan 2012 13:24
I would suggest that you try these blender tutorials. But i can say I think your problem is you didn't make the armature real. Go to your mesh modifiers and you should see a " make real " button, press this right before export. Be sure to save before you press it, so if you need to change something you can, but in blender 2.49 I have no problems exporting after pressing it and changing animations.

Hope this helps out.

maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 28th Jan 2012 14:30 Edited at: 28th Jan 2012 15:05
thanks, starmind. was not that fault (i think 2.6 blender reals armatures automatically), but thank you for that hint.

i ... no joke ... shouldnt hear sepultura while rigging. wrote ROOTS instead of ROOT.^^

model works like a charm, i can compensate my framelagg through entity-calculation by half, now instead of 10 enemies drop down to 20 fps i can have 15 right in front and stay 25fps and up! so as i thought problem for fpsc is the framevalue of the stock x-files, even if now the x-file has 6mb instead of 2 (because of object-count) but only 250 frames instead of 2000. lets see how to shrink scripts. yippie, love 3d-customs.

sorry, was my fault. thanks, can be closed.

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