I have done a handmade test-character custom rigged in blender and export to use in fpsc. Model shows up as intended, no fps-laggs and good performance, but simply no animations show up (it hits, runs, crawls, falls but without anim).
i setup the fpi with the right animframes, and also use a simple run-anim-script to test, but nothing.
As i read here only bone that has to be named is ROOT and FIRESPOT so fpsc knows pivot to place and decalspot to fire.
anything else i have missed or anything you know why the animations not show up?
forum-searched for an hour, but cant find my problem or some hints.
and the naming-thing in addition: where to find the right naming for limbdetection to work?
pre-thanks for your help.
gz maho