[/code]
if GetPointerState()
x# = GetPointerX()
y# = GetPointerY()
if GetSpriteHit(x#, y#) = back
SetSpriteImage(back, backImg)
endif
endif
if GetPointerReleased()
x# = GetPointerX()
y# = GetPointerY()
if GetSpriteHit(x#, y#) = back
SetSpriteImage(back, backImg)
puase = 0
setspritecolor (back,0,0,0,0)
setspritesize (helppage,0,0)
setspriteposition (pausea,90,3)
pauseb = loadimage ("pause.png")
sprite = createsprite (pausea)
setspritesize (pauseb,10,10)
setspriteposition (pauseb,90,3)
setspriteposition (pausea,90,3)
setvirtualjoystickposition (1,90, 88)
endif
endif
[code]
would that be it because the sprite is still not moving
kirtnicholls