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Work in Progress / Devilish work in progress

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Hawkblood
12
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Joined: 5th Dec 2009
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Posted: 30th Jan 2012 03:27 Edited at: 3rd Feb 2012 13:27
I'm working on a new game called "Devilish". It's going to be a Diablo clone with a little extra features. It has only minimal functionallity, but I am posting now to get feedback on frame rate. My PC is kinda fast, so I want people with not-so-fast PCs to try it and let me know what their FPS is. Here's a pic and the download:


https://docs.google.com/leaf?id=0BySKIgkx3OcbMGMzMTNkNGQtMDc1ZS00NDJiLWFlM2UtNjQ2YzE5ZjQyOWFk&hl=en_US

The fastest code is the code never written.

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WickedX
13
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Joined: 8th Feb 2009
Location: A Mile High
Posted: 30th Jan 2012 05:15
My system is a dinosaur. Please don’t laugh, ok you can laugh, I am.
I am only getting 7 FPS.

MS Windows XP Home 32-bit SP3
CPU - AMD Athlon XP 2000+
RAM - 512mb
256mb NVIDIA GeForce 6200
Dar13
14
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 30th Jan 2012 12:35 Edited at: 30th Jan 2012 23:48
I'm getting a pretty high framerate on my system, looks good.
EDIT: Forgot the fps . 140 FPS consistently.

MS Windows 7 Home Premium 32-bit SP1
CPU - Intel i3 540
RAM - 4GB
GPU - Nvidia GTX 550Ti

enderleit
15
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Joined: 30th May 2007
Location: Denmark
Posted: 30th Jan 2012 13:23
I get around 140 FPS.

OS: Win 7 Pro, 64-Bit
CPU: AMD Phenom II X4 955
RAM: 4GB Kingston Hyper-X
GPU: Radeon HD 5850, 1GB VRam

PS. I like the pathfinding, although he did get stuck once.

Hawkblood
12
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Joined: 5th Dec 2009
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Posted: 30th Jan 2012 13:55 Edited at: 30th Jan 2012 13:56
The pathfinding is a little clunky, but I'm still working on it. I think it's mostly around block corners and through some door areas. I guess you three figured out the mouse-look, but for those that didn't, I'm sorry I forgot to mention it in the O.P. Right-click and hold to orbit around the character, Left-click for pathfinding, and left-click and hold for manual tracking.

If you click on a wall to pathfind, the char will just stand there....

EDIT:
For those with slower computers, don't worry, I will have an option to cut out the .fx and use normal lighting.

The fastest code is the code never written.
Darkzombies
11
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Joined: 25th Dec 2010
Location: In multiple tabs, most likely youtube.
Posted: 1st Feb 2012 03:05
I get around 30 fps on my laptop, so pretty good, though if you click alot it goes down. Maybe a optimization issue, maybe just me lol.

Also, is there like a blog or a WIP post you can use to keep us updated? This looks quite promising.

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Hawkblood
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Posted: 1st Feb 2012 14:21 Edited at: 1st Feb 2012 14:23
I will post it in a new thread on WIP in about a month. I'll simply call it "Devilish".

I have a "waypoint" function that does some complicated checking when you click. I have modified it slightly to correct this issue (some), but I am still optimizing that part.

This thread was only to test the FPS of slower computers, so I won't be posting an update here.

Here are the current functionallities:
-random map generation (this demo only uses a specific random seed, so it always looks the same)
-Multi-pass lighting (Evolved's). I will be making an option to use standard lighting in the near future.
-player/monster animation.
-monster movement. (only 1 goblin, but several of them. only moves randomly)
-path finding.
-real-time occlusion of monsters. (will include other objects later)
-lightning spell effect.
-particle fire.

The fastest code is the code never written.
MrValentine
AGK Backer
11
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 3rd Feb 2012 02:40
Nice... let us know when you make the WIP

Hawkblood
12
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Joined: 5th Dec 2009
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Posted: 3rd Feb 2012 03:06
I updated the top post. It's still not good enough to be a full WIP, but I wanted to get more FPS tests. I now have some simple monster movements and two spell effects.

Lightning. Press the UP key to activate lightning.
Explosion. Press the DOWN key to activate the explosion.

The fastest code is the code never written.

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