Okay, I've got something odd happening with sound loops I am using. I have multiple audio objects that are being cued at different times. I need to pause one audio loop to play another, and then resume the paused loop once the current one is finished. But this is what happens--
Audio1.loop
...then later
Audio1.Pause
Audio2.Play
if Audio2.playing = false
Audio1.Resume
end if
But, Audio1 will resume playing. But, once it reaches the end of the audio file length, it stops instead of looping. It acts as if the original command was Audio1.play, not Audio1.loop
Any ideas?
Russell B. Davis/aerostudios