Thanks for looking into this for me. I used the web updater to update directX sdks on my machine, alas this did not fix the problem. However I put the built exe on a usb stick drive and ran it on my big
computer, and it rendered perfectly from the top view with no lines being rendered incorrectly. What I have noticed on both versions is that if you view the terrain from the wrong side the seams between the terrain splits are rendered when they should be invisible, could this be linked to the same problem ?
I write a lot of software on my netbook these days because of its portability. It's not the most powerful machine in the world and obviously has it draw backs for game development!
Its an ASUS EEe PC Intel atom 1.66 GHz 1 GB of memory
Graphics Mobile Intel(R) 945 Chipset
Windows XP SP3
Thanks Jack Taylor
Jack Taylor