Quote: "SetScissor()
SetSpriteSnap()
SetSortCreated()
GetPixelsDrawn()
What do these do?
"
SetScissor() - Sets up a rectangle that will clip all rendering, can also be set per sprite to clip individual sprites.
SetSpriteSnap() - Turns on/off the coordinate rounding that forces sprites onto whole pixels to stop some flickering when sprites move across the screen. But when turned on it can look like the sprite is jumping from one pixel to the next, so it's optional.
SetSortCreated() - draw sprites that have the same depth in the order they were created (the documentation saying this already happens was in fact optimistic and not correct in all cases), it's slightly more work for the renderer to do, so it's optional.
GetPixelsDrawn() - Returns a rough estimate of how many pixels were drawn in the last frame, good for checking fill rate limited devices.