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DarkBASIC Professional Discussion / Happy Halloween...

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ZomBfied
23
Years of Service
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Joined: 2nd Oct 2002
Location:
Posted: 31st Oct 2003 23:09
This time of year always makes me want to do the new Cemetery Cat. I want it to be less real looking graphically, but more in the style of that PBS Mystery series animation or Tim Burton style.

My problem is trying to figure out a fun object of the game. Right now it's putting the flowers on the right corresponding graves. It's hard to make a game when the main character has no offensive capabilities at all really. It's just a common black house-cat. I'm working on some art now and it's looking more skinny and spooky with a lot more poligons.

I'm toying with some artsy effects too like using a charcoal/oilpaint filter on the lightmaps and stuff like that.

It really should be an MD2 file or whatever but I can't figure out how to make them with my old 3d studio max 2.5. Any suggestions?

Have a look at my 20 liner because it's halloweeny!

http://www.thegamecreators.com/?m=forum_view&t=19235&b=11
CattleRustler
Retired Moderator
22
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 31st Oct 2003 23:47
you could load it as a 3ds or X in dbp

-RUST-
ZomBfied
23
Years of Service
User Offline
Joined: 2nd Oct 2002
Location:
Posted: 1st Nov 2003 00:58
db pro can do bone animations in a 3ds file?

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