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FPSC Classic Product Chat / Sandbox Style Game

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Sethdh
14
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Joined: 2nd Feb 2012
Location:
Posted: 2nd Feb 2012 19:21
Im looking to make a rpg style game in the vein of Morrowind I'm looking between using either Fpsc or darkbasic pro..... Would fpsc be able to handle this type of game (using the rpg mod) or is it better to utilize dark basic
Le Shorte
17
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 3rd Feb 2012 00:37
FPSC definitely can't handle large environments like Morrowind would need to have. However, RPG Mod is great and if you cut down the size of your areas, it would work well.

Cheesehead for life.
Flatlander
FPSC Tool Maker
19
Years of Service
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 3rd Feb 2012 01:08 Edited at: 3rd Feb 2012 01:13
It all depends on how much time you have for making the game. DBPro will require you to do everything from the bottom up (from scratch). This includes your skybox, placement of segments and objects. How you will do your ground and floors either through matrix or using arrays. You have to do your own collisions and so on and so forth. So, you need to have programming experience and an understanding of math and physics. The plus side is that you can make it anyway you want as long as you can program it.

FPSC is first person perspective only. However, all you need to do is drag and drop segments and objects on a map editor. For a skybox all you need to do is indicate the location of the skybox images and it will do the rest. Scripting is relatively easy, however, you are limited somewhat. With RPGmod there are commands that let you define the information you will need in your game. There are also commands that you would need to execute this information. The main features is an extensive inventory system. However, it still is limited to how I had to program it in DBPro to work with FPSC. In other words, you define all the items you wish the player to find and as he finds them you indicate they have been found. The one drawback is that the player can review all the possible items that will be available. Of course one can add items that he will never see. There are objectives, clues, quest, and rank/experience systems. The ability to give multiple choice questions. Showing text documents on the screen during a game. Use to give the player information. There are several ways to use talk boxes including character and player conversations. You can have the player start a conversation or a character can ask a question and the player will need to respond through typing. You can have prompts and single questions. A special feature for using passwords.

You still need to program some but all the major programming has already been done for you. You will not be able to replicate exactly the game you are interested in. I am not familiar with the game you are speaking about. Click on the download button for the user manual to see if it will be useful in making a type of Elder Scrolls (Morrowind).

Addendum:

DBPro is a relative easy programming language for making games and it would be faster than using C++. Actually C++ is more of a "from scratch" way of making a game and you have to know math and physics whereas with DBPro you just need an understanding of game physics.

@ Le Shorte, thanks for the high compliment for RPGmod.

Le Shorte
17
Years of Service
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 3rd Feb 2012 22:29
Flatlander summed it up pretty well. If you think you can take on the challenge of coding a large-scale sandbox RPG, then go with DBP. If you can't see yourself doing that, then FPSC + RPG Mod is the way to go. Just be warned, you'll be limited to - is it 55? - areas with FPSC, and those can't be very large areas.

Now, I suppose this is taking business away from TGC by saying this, but RPG Maker VX is also a great program for making RPGs. They're limited to birds-eye 2D (like the original Final Fantasy games), though.

So really, you'll get as much out of your game as you put into it. All three methods aforementioned will get the job done in their own way.

Quote: "@ Le Shorte, thanks for the high compliment for RPGmod."

Any time

Cheesehead for life.
jmtmew
16
Years of Service
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Joined: 18th Feb 2010
Location: Developer Hell
Posted: 4th Feb 2012 00:11
If you know how, you don't have to stop at 55 levels in FPSC, also, as Le Shorte was saying, RPG Maker VX is a great 2D rpg maker, as well as RPG Maker XP. But if you're a confident programmer, DBP is your best bet. I guess you could consider other game engines, but I guess it's all down to what you're comfortable with. Another note about RPG Maker, is, it also has a fairly large community and they have produced their own mods to make RPG Maker XP and I think VX run in semi 3D. As I said though, FPSC, DBP and RPG Maker are all very different, depends a lot on what you are going to be satisfied with.

In short:

RPG Maker: Minimal effort, lower amateur grade production

FPSC: Medium Effort, semi-professional grade

DBP: Very challenging, but professional if done well

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