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DarkBASIC Professional Discussion / Blender and Darkbasic Pro. Problem with texture

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Juande
14
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Joined: 2nd Sep 2011
Location:
Posted: 3rd Feb 2012 20:05
Hi,

I hope this Message is in the correct forum.
I am testing different objects with texture (created with blender) in DBPro. I have the Monkey face with a texture (using the unwrap mode and creating the material). I export the model in .x and then I load it in DBPro. The model, the texture and UV Map is loaded correctly.

Now, I have created a new model and I have paint the texture. I have created the material (using the UV mode) and the rendering is perfect.

When I import the model in DBPro, the model is loaded correctly and the texture is loaded but the UV Map is not correct. In the attachment, you can see the results.

What is the problem?

Thank you!
Ortu
DBPro Master
18
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 4th Feb 2012 00:40
in the material setup in blender, is your image assigned to the material, and is the image mapping set to UV with flat projection?


Chris Tate
DBPro Master
17
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Joined: 29th Aug 2008
Location: London, England
Posted: 4th Feb 2012 01:49
Here is my Blender for DBPRO tutorial.

Ortu is right; but since there are a number of wrong ways to texture objects in Blender, check that you are following my procedure; which is to apply textures to faces in the UV Image editor (Ctrl right 3 times). Select all faces and pick the image in the image viewer.

Juande
14
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Joined: 2nd Sep 2011
Location:
Posted: 5th Feb 2012 14:57
Ok.

There was a problem with my model. I have made a new model and now it works.

Thank you for your help!
Teabone
Valued Member
20
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Joined: 8th Jun 2006
Location: Canada
Posted: 10th Feb 2012 12:33
I'm using 3D Studo Max and im having the same issue. I've my unwrapped my model correctly and applied my texture to it correctly to its faces.

Brendy boy
20
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Joined: 17th Jul 2005
Location: Croatia
Posted: 10th Feb 2012 18:22
Quote: "I'm using 3D Studo Max and im having the same issue. I've my unwrapped my model correctly and applied my texture to it correctly to its faces."

convert the model to editable mesh before exporting

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