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FPSC Classic Product Chat / Different skies for different levels

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bojandurmic
14
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Joined: 28th Dec 2011
Location: My home
Posted: 3rd Feb 2012 23:36
The name says it all !
rolfy
20
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Joined: 23rd Jun 2006
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Posted: 4th Feb 2012 00:05
This has been answered again and again and again.
You have been around long enough to know how to use search (I found a bunch of threads which answer this) and you know there is a manual...you should read it.

Awesome! Its one of those threads.
BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 4th Feb 2012 00:07
So does the Official Community Guide.

Page 87- How to change Skyboxes per level. It does work since we use this in our developments all the time.


Twitter: @NFoxMedia
rolfy
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Posted: 4th Feb 2012 00:17
Change sky
Search it....the name says it all.

Awesome! Its one of those threads.
bojandurmic
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Joined: 28th Dec 2011
Location: My home
Posted: 4th Feb 2012 13:36
Quote: "This has been answered again and again and again."

Sorry man .......
Quote: "Page 87- How to change Skyboxes per level. It does work since we use this in our developments all the time."

Thank you !
Teabone
Valued Member
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Joined: 8th Jun 2006
Location: Canada
Posted: 11th Feb 2012 10:20


rolfy
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Joined: 23rd Jun 2006
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Posted: 11th Feb 2012 22:03 Edited at: 11th Feb 2012 22:04
I am not sure about recent updates but you may find that using a script to change the sky per level will have bad consequences with it locking up after changing it this way.
Use the method described in the community guide only, I've used it myself long ago and its always worked fine.

Awesome! Its one of those threads.
BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 11th Feb 2012 22:50 Edited at: 11th Feb 2012 22:55
Quote: "Use the method described in the community guide only, I've used it myself long ago and its always worked fine."


To further expand and enhance rolfy's comment...

A while ago, we purchased his environment pack and had done a five level demo showing each terrain and skybox change per level. I figure the information in the guide may be confusing for some, so here is a walkthrough of how we did it.

We had used 5 levels for our demo. I create all five levels and save each one as level01, level02, etc. Once the levels were completed, I locate the project folder for the demo in my languagebank\english\gamebank folder. This folder was created when I clicked on the Build Game, then gave a name in the Game Build Settings Tab Game Project Filename. I called it SkyBox_Change_Levels. Inside the gamebank\skybox_change_levels folder is my gameover, gamewon, loadingpage, setuplevel, and titlepage fpi files for the build. I will next need to edit the loadingpage(s) and setuplevel fpi files.

Next step- edit the setuplevel.fpi file. Here I specify the FIRST skybox to use for level 1 like the following:

Setuplevel.fpi



The next thing is to make my loadingpage.fpi, which is for my first level. It looks like the following:

Loadingpage.fpi



My loadingpage2.fpi (for level 2) looks like this:

Loadingpage2.fpi



Notice how I specify the skybox in the second loading page FPI but not the first?

The loadingpages (for level 3, 4, and 5) looks like these:

Loadingpage3.fpi



Loadingpage4.fpi



Loadingpage5.fpi



So as you can see, you specify the skybox in the setuplevel.fpi for the first level, do not specify any skybox in the first loading page, but specify a skybox for loadingpage 2 and onwards. That is how to change your skybox per level.


Twitter: @NFoxMedia
bruce3371
15
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Joined: 4th Aug 2010
Location: Englishland
Posted: 12th Feb 2012 03:15
Thanks for that explanation Blackfox, nice and clear as always. I know I'll be making use of this in the later levels of my game

BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 12th Feb 2012 05:07
Quote: "Thanks for that explanation Blackfox, nice and clear as always. I know I'll be making use of this in the later levels of my game"


No problem. I know it is sometimes easier to walk people through it. Visual aids are good to see, and as you saw from my explanation, it does work.


Twitter: @NFoxMedia
bruce3371
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Joined: 4th Aug 2010
Location: Englishland
Posted: 12th Feb 2012 06:52
Now I just need to find a suitable skybox for another planet, that doesn't look TOO alien!

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