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3 Dimensional Chat / First attempts at guitar models

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Travis Gatlin
15
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 4th Feb 2012 03:12 Edited at: 4th Feb 2012 16:54
As the title states, here are some of my first attempts at making guitar models. I will list them in order from oldest to newest. Any comments or criticisms are welcome.

First: The DBZ Bird of Prey


Second: Gary Kramer's Turbulence


Third: Eddie Van Halen's Frankenstein 5150


Fourth: My own personal Fender Starcaster


All made with Blender 3D 2.61 as most of you know me to use.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
zeroSlave
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Joined: 13th Jun 2009
Location: Springfield
Posted: 4th Feb 2012 09:33
Nice! I especially like the Fender. Throw a sunburst texture on it, and it would look just like the one sitting next to me! Good job!

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Pincho Paxton
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Posted: 4th Feb 2012 14:01
I look at the guitars wooden parts, and in my mind I am saying "Subdivide!" They really would look better with a quick subdivision.

Quik
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Location: Equestria!
Posted: 4th Feb 2012 15:13
if he is just making them to look good then, yes try to subdivide, if making for lowpoly practice/game making then a subdivide wouldnt get you anywhere


Looks great though! I am NOT a big fan of the first one, it could use a lot more polies in the "main body" (or whatever its called, iam no guitarr pro here XD), looks blocky and messy..


still, you got some cool stuff going on here, any plans on texturing?


The result of origin.. Oh and ponies
Travis Gatlin
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Location: Oxford, Alabama
Posted: 4th Feb 2012 16:40
Thanks for the crits guys

Quote: "
Looks great though! I am NOT a big fan of the first one, it could use a lot more polies in the "main body" (or whatever its called, iam no guitarr pro here XD), looks blocky and messy.."


I'm not making them for a game or anything, just to be there. I know the first one is a bit blocky. I am so used to modeling for low poly that I just leave it blocky. I will probably go back and smooth that one out.

Quote: "I look at the guitars wooden parts, and in my mind I am saying "Subdivide!" They really would look better with a quick subdivision."

All of the guitars or which one?

Quote: "Nice! I especially like the Fender. Throw a sunburst texture on it, and it would look just like the one sitting next to me! Good job!"

Thanks! I don't think I plan on texturing them any time soon. Although, these wouldn't be near as hard as some of the guns I make.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
anayar
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 4th Feb 2012 17:18
Enter these into this months compo... They are pretty good

I'd like to see you start finishing (I.e; texturing) your work though... You've got modelling down pretty well by now.

Cheers,
Anayar


For KeithC
Travis Gatlin
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Location: Oxford, Alabama
Posted: 4th Feb 2012 17:28
They've got a Compo for it?!?!?! 0_0 YES! Maybe I can get something this time!

Oh yes, and update, I subdivided the DBZ Bird or Prey and smoothed it out. I hope you guys like it.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
Pincho Paxton
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Posted: 4th Feb 2012 17:46
Quote: "Oh yes, and update, I subdivided the DBZ Bird or Prey and smoothed it out. I hope you guys like it."


It still looks jagged for some reason. Subdivide should make it look smooth like a baby's bottom.

Travis Gatlin
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Location: Oxford, Alabama
Posted: 4th Feb 2012 18:49
It's meant to be a little jagged. That's the way the real guitar is. I'm texturing the Fender right now. It's going to be my entry into the competition.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
Quik
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Location: Equestria!
Posted: 4th Feb 2012 19:54 Edited at: 4th Feb 2012 19:54
Quote: "It still looks jagged for some reason. Subdivide should make it look smooth like a baby's bottom."


it all depends on how you make the control edges and how many times yo udivide it


The result of origin.. Oh and ponies
Travis Gatlin
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Location: Oxford, Alabama
Posted: 5th Feb 2012 05:00 Edited at: 6th Feb 2012 01:32
I did a texture for the Fender. You can see it in the Instrument Modeling Compo thread.


EDIT:
Here's a finished mesh for a Dean Dimebag Razorback. Texture to come soon enough.
[img][/img]

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!

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