personally i prefer the fuzzy logic of games like a LucasArt Adventure, dunno why.
the best are in Half-Life though, personal favourite is the Uplink demo cause the architect must've been smoking something strong that day.
Firstly you get in an elevator to a top floor and you notice a breakroom with a crowbar and a vending machine. Now I'm not sure about you, but if i had a crowbar and a vending machine i'd bypass the folding of the dollar ritual and move onto the prying that big boy open part
next thing you notice is that a control room or security checkpoint appears to be in the middle of nowhere with a Glock and some ammo just laying on the table, add to this there appears to be a red lite closest with ammo to the side with a window. God only knows the design purpose for this.
Next we have volitile nitrogen canisters, 2 of them... just sitting without ANY guarding at all. God knows where it is pumping the nitrogen to because the pipes don't lead anywhere, but thats the least of your worries because it appears that moving day was recently and as such alot of big creates litter the corridors.
next we get to a large wearhouse full of big-rig cargo creates... this time there is a crane, which makes sense. However on closer inspection the controls consist of a push button that makes the crane move from front to back and back again. Now personally I think that is a huge waste of time considering the crane obviously also can move along the beam that moves it. There are also health and HEV suit point here... but what exactly you'd need these for I don't have a clue. I mean surely the ground crew for materials to the lab wouldn't need HEV suits?
Also how the hell do they get anything out considering there are just stairs to the rest of the lab!
Well we ignore this to notice the gate wide enough to 2 trucks... fantastic
problem though, is there is a wall around 15ft infront of the gate, how the hell is a rig suppose to get in through that gap?
as you turn around you begin to wonder how the hell ANY of those cargo boxes are there as there is barely enough room for you let along a rig, and with no outdoors crane it really makes you wonder if they employ superman
Okay we'll sidetrack this (but just for a second) and talk about the compound itself. Now usually when you work for high profile companies you expect a checkpoint at the gate right? Just to make sure rifraf can't just walk in.
The walls are close to 25ft high with barbwire, there are guard towers in a very nazi concentration camp style with lights that face inwards rather than outwards!?
I'm just wondering if they built it to keep people out, or keep them in?
well no worries about that because onto the gate which again is big enough and looks setup for a vehicle to get through, only there appears to only be a small crevis to walk though that may have collapse recently admitidly, however you walk a bit futher and the communications array is ahead and there appears to be a sheer clifface in both directions with just enough room for a person.
How vehicles are even suppose to get there is a mystery and there isn't even enough room for a helipad.
moving on we get inside the communications tower... now it may just be me, but why the heck are they pumping radioactive fluid into a remote communicatios tower?
well i'd go on but i'm sure you get the picture. Nothing in just the uplink makes sense, the full game has just so many design quirks it'd take forever to list them all.
To Survive You Must Evolve... This Time Van Will Not Escape His Fate!