A shot from Rue City in the town of Vista. Location will be featured in both singleplayer and multiplayer. Another early shot, still working on decorating but now I'm having s=trouble because the map is getting too big. It won't always load and I had to take some stuff out to get the higher quality screenshot. Any tips? I downloaded several blood and bloody messages from TGC Store and they work fine but when I added them the mao wouldn't load and when i removed them did. I think that, if its possible, I have too much stuff in this map but I only have about 190 entites and a handful of segments.
what to add:
*will add streetlights, off of course (no power)
*more rubble/debris
*plenty of gore
*zombies, can't have a zombie game without 'em!
*soldiers- plenty of rogue zombie-killing soldiers that aren't too friendly to civilians
*black market- dealers have plenty of weapons for those who have money, if you know where to look
Any other suggestions, critique, advice welcomed!
Anouncement: Originally the game was to be set only in Rue City. Now the single and multiplayer will both include four maps/zones: "Vista," "Pass," "Delta," and "Rue City"
Two more quick questions. 1) What is the color that doesn't show up in the game? I made my menu buttons using paint, then I converted the PNG to TGA using ConverterHub. It shows up, but the white space does to. I though there was a shade of purple that I can put that will appear invisible. IAnyone know what that is? 2) My maps are getting larger and the grid just isn't big enough. Any one have any suggestion?
Currently: polishing "Vista," setting up framework for "Pass," editing characters.
Pvt_Classified
Edit:
Pvt_Classified at http://assembledpirateswithblowtorches.weebly.com/