Here's a log of today's chat:
(11:36:46 AM) UserID559 [DanielTGC@DevHat-29851F42.cable.virginmedia.com] entered the room.
(11:36:54 AM) UserID559 is now known as DanielTGC
(11:40:41 AM) DanielTGC left the room (quit: Quit ).
(11:41:07 AM) DanielTGC [DanielTGC@DevHat-29851F42.cable.virginmedia.com] entered the room.
(11:41:17 AM) DanielTGC left the room (quit: Quit ).
(11:44:44 AM) DanielTGC [DanielTGC@DevHat-29851F42.cable.virginmedia.com] entered the room.
(11:45:05 AM) DanielTGC: Hello ~jerico2day
(11:47:14 AM) jerico2day: hello
(11:52:05 AM) DanielTGC: How's things
(11:52:22 AM) DanielTGC: I'm just announcing a sunday chat for AGK on the forums, lets hope someone turns up! :)
(11:58:28 AM) DanielTGC is now known as help
(11:58:35 AM) help is now known as DanielTGC
(12:05:48 PM) black_mage [quassel@DevHat-459D174.range86-174.btcentralplus.com] entered the room.
(12:11:46 PM) DanielTGC: as you can see my evil plan is working wonders lol
(12:11:59 PM) EddieGordo [EddieGordo@admin.devhat.net] entered the room.
(12:12:29 PM) black_mage: I don't mean to stir up hard past feelings
(12:12:44 PM) black_mage: But I would like to think we can all draw a line under what has gone
(12:12:50 PM) black_mage: including U edward
(12:13:20 PM) DanielTGC: If there were any hard feelings I forgot them ages ago.
(12:13:54 PM) black_mage: Right
(12:13:57 PM) black_mage: Let us move forward
(12:14:06 PM) black_mage: jerico is the owner of this channel
(12:14:17 PM) black_mage: I will ensure that it gets registered in his name if it isn't already
(12:14:29 PM) EddieGordo: it is if he has +q
(12:14:37 PM) black_mage: oh
(12:14:41 PM) black_mage: this is cool
(12:14:42 PM) EddieGordo: we only +q when users own channel you just get +o otherwise
(12:15:47 PM) black_mage: I posted on the thread on apollo dan
(12:16:18 PM) Hockeykid [Mibbit@DevHat-502755A0.lightspeed.drbhfl.sbcglobal.net] entered the room.
(12:16:20 PM) DanielTGC: ta
(12:16:22 PM) nzo [nzo@DevHat-DD9FAAAA.nowhere-else.org] entered the room.
(12:16:38 PM) black_mage: hullo :D
(12:16:43 PM) EddieGordo: greetings
(12:16:44 PM) nzo: hi
(12:17:07 PM) nzo: finally seen someone on an agk irc channel
(12:17:12 PM) black_mage: hehe
(12:17:17 PM) DanielTGC: welcome nzo :)
(12:17:19 PM) black_mage: this network has been around forever
(12:17:24 PM) black_mage: there will always be somebody here now :D
(12:17:32 PM) black_mage: I am known as Mnemonix on the TGC forums
(12:17:39 PM) DanielTGC: yes if they are not in #agk you can always join lobby too
(12:17:49 PM) nzo: I checked the kistech one a number of times over the months
(12:18:14 PM) DanielTGC: kistech was generous, but I could never even get onto the service.
(12:18:15 PM) black_mage: we were the hosts of the #darkbasic irc chat from 9 years ago
(12:18:24 PM) black_mage: so we have been around forever
(12:18:35 PM) black_mage: also we have a number of servers sustaining this network
(12:18:35 PM) EddieGordo: its surprisingly hard to host IRC on a residential connection
(12:18:55 PM) black_mage: the devhat setup we have right now is pretty reliable
(12:19:11 PM) black_mage: as for rules
(12:19:32 PM) black_mage: the devhat rules apply here, TGC can add whatever they want to that for this channel
(12:19:34 PM) EddieGordo: lol the rules file has been missing and its listed at the logon they are on servers that no longer exist
(12:19:40 PM) black_mage: lol
(12:20:08 PM) DanielTGC: Just so long as people behave themselves I don't think TGC needs to get involved.
(12:20:43 PM) DanielTGC: If this sunday chat thing works out as I hope, then I'll take this to Rick and discuss things with him.
(12:20:54 PM) black_mage: the whatnow
(12:21:17 PM) DanielTGC: oh, I'll be here every sunday evening to discuss AGK in an unoffical way
(12:21:44 PM) DanielTGC: kinda give everyone a target to aim for rather than having them turn up god knows when and finding a dead server
(12:22:18 PM) DanielTGC: hi Hockeykid
(12:22:47 PM) black_mage: well at least you know that the server isn't going to be dead
(12:23:09 PM) black_mage: we have a bunch of them on round robin
(12:23:38 PM) nzo: so, when's the next AGK version due out?
(12:23:49 PM) nzo: as in bug fixes
(12:24:02 PM) Hockeykid: Hi
(12:24:30 PM) black_mage: what bugs have you encountered ?
(12:24:34 PM) ***black_mage = AGK noob
(12:24:41 PM) DanielTGC: I'm afraid I'm not part of the development teach nzo, so I'm in the dark about that too. But I know the team is working to get things out as fast as they can. Playbook support was just released after all.
(12:24:44 PM) black_mage: I've almost finished writing a small video poker app though
(12:25:00 PM) DanielTGC: *teach = team sorry
(12:25:20 PM) nzo: i had to highlight your text to read it daniel
(12:25:38 PM) EddieGordo: i was working on that memory match game
(12:25:57 PM) black_mage: nzo, go and grab a decent irc client :)
(12:26:01 PM) black_mage: I am using quassel right now
(12:26:04 PM) EddieGordo: but ive been mega busy with work lately
(12:26:10 PM) nzo: @blackmage - I posted quite a few on the google bug list
(12:26:14 PM) DanielTGC: I use MIRC, it's my long time favorate.
(12:26:22 PM) black_mage: I used mIRC for about 8 years
(12:26:29 PM) black_mage: then somebody pointed me to quassel
(12:26:31 PM) black_mage: never looked back
(12:26:38 PM) black_mage: I even paid for mIRC eventually :D
(12:26:38 PM) DanielTGC: rest assured then nzo lee, paul and the others are working on them.
(12:26:42 PM) nzo: me too - it was easier to click on the link this time
(12:26:52 PM) DanielTGC: yes I paid for mIRC too
(12:26:56 PM) DanielTGC: can't find the reg code though
(12:27:06 PM) black_mage: try quassel
(12:27:43 PM) nzo: i got quite far on my game
(12:27:53 PM) DanielTGC: I'll make a note of it. I don't mind using the unregistered version, I did pay for it after all :)
(12:28:02 PM) black_mage: wasn't kistech a regular on irc a few years back ?
(12:28:14 PM) DanielTGC: Is it anywhere clear completion nzo?
(12:28:17 PM) DanielTGC: *near
(12:28:44 PM) EddieGordo: i use hydrairc
(12:29:10 PM) nzo: 1 level fully playable. Need to do menus and stuff
(12:29:14 PM) DanielTGC: Not come across that one EddieGordo
(12:29:18 PM) EddieGordo: but thats more simplicity of logging and oper stuff than anything else
(12:29:38 PM) DanielTGC: sounds good nzo, I'm planning to write a set of pre-made menus and options as part of the UCF project.
(12:29:57 PM) black_mage: ucf ?
(12:30:22 PM) DanielTGC: Useful Community Functions, http://forum.thegamecreators.com/?m=forum_view&t=193433&b=41
(12:30:32 PM) black_mage: o
(12:30:54 PM) ***black_mage may do this
(12:31:00 PM) nzo: I'd still rather make my own though, but good for starting up
(12:31:04 PM) DanielTGC: I just put up a few functions to make using the Accelorometer easier, setting calibration and adjusting the output.
(12:31:24 PM) DanielTGC: Oh absolutely, it's only there as an option nzo, something to help get games out there faster.
(12:31:56 PM) Hockeykid left the room (quit: Quit http://www.mibbit.com ajax IRC Client).
(12:33:33 PM) DanielTGC: That video poker game, how's that progressing?
(12:33:41 PM) black_mage: almost done
(12:33:56 PM) black_mage: i'm trying to set myself a proper work ethic
(12:33:58 PM) black_mage: so this means no weekends
(12:34:08 PM) black_mage: what usually happens is I will do 3 14hour days on it
(12:34:11 PM) black_mage: and end up hating it :D
(12:34:35 PM) DanielTGC: Yeah been there, this DarkPRINCIPLES 2.0 project is driving me up the wall too.
(12:34:55 PM) DanielTGC: It's hard to control those inspirational moments isn't it
(12:35:37 PM) DanielTGC: What equipment are you using nzo, straight up PC or do you have a range of tablets and phones like me?
(12:35:58 PM) EddieGordo: i have these things but im still working out of the demo :(
(12:36:13 PM) EddieGordo: well i have a range of android devices rather
(12:36:26 PM) DanielTGC: I do like android.
(12:36:31 PM) black_mage: i have a zte blade
(12:36:32 PM) black_mage: and thats it :D
(12:36:38 PM) black_mage: oh
(12:36:40 PM) black_mage: and a pc :P
(12:36:44 PM) DanielTGC: zte make tablets?
(12:36:47 PM) EddieGordo: ive got a phone and non-phone android app both have market
(12:36:48 PM) black_mage: nop
(12:36:54 PM) black_mage: its a phone
(12:36:58 PM) DanielTGC: oh right lol
(12:37:02 PM) EddieGordo: er
(12:37:05 PM) EddieGordo: both have app market
(12:37:07 PM) DanielTGC: sorry blade made me thing tablet for some reaosn.
(12:37:13 PM) DanielTGC: *think
(12:37:20 PM) EddieGordo: just woke up >.>
(12:37:32 PM) ***DanielTGC hands EddieGordo coffee
(12:38:22 PM) DanielTGC: This cough syrip is really hitting my head today :(
(12:38:24 PM) black_mage: nzo, what sort of stuff do you do ?
(12:43:58 PM) EddieTest [Mibbit@DevHat-AA8FDFB6.try.wideopenwest.com] entered the room.
(12:44:00 PM) nzo: sorry - was doing something :)
(12:44:17 PM) EddieTest: cool this works
(12:44:22 PM) EddieTest left the room (quit: Quit http://www.mibbit.com ajax IRC Client).
(12:44:22 PM) nzo: I`m writing on PC and testing on a variety of android devices
(12:44:28 PM) black_mage: cool
(12:44:48 PM) nzo: big problems for me on xoom tablet though
(12:45:04 PM) black_mage: :O
(12:45:19 PM) nzo: can't have a background basically without 15fps speed drop
(12:46:02 PM) DanielTGC: what size image are you using for the background?
(12:46:20 PM) nzo: I've tried all the tricks :)
(12:46:36 PM) nzo: tiles 256x256 even no good
(12:46:54 PM) nzo: 5 tiles is enough to start dropping frames
(12:46:57 PM) DanielTGC: I'm just looking for information not offering support.
(12:47:32 PM) DanielTGC: does this slow down happen across all your android devices or just on the pc
(12:47:40 PM) nzo: no, only xoom
(12:48:05 PM) DanielTGC: shame I've only got an ASUS TF101 to test with here.
(12:48:09 PM) black_mage: hmm
(12:48:27 PM) nzo: paul reckons it's a performance issue for that device (and galaxy tabs too)
(12:48:42 PM) EddieGordo: weird
(12:48:49 PM) nzo: bigger screen, didn't improve the render speed
(12:49:11 PM) nzo: however, I see plenty of games scrolling the background just fine - parallax even
(12:49:11 PM) EddieGordo: i tried to post a link on apollo but it didnt render as a link
(12:49:14 PM) DanielTGC: I suppose it's down to the processor, and the way it handles textures. But pauls the expert, I'm always asking him questions.
(12:50:28 PM) nzo: we are hooked onto a very old ndk for android stuff though aren't we?
(12:50:35 PM) DanielTGC: oh that's weird the zoom uses the same Terga 2 chip mine does
(12:50:57 PM) nzo: 10.1 screen as well?
(12:51:03 PM) DanielTGC: yes 10.1
(12:51:04 PM) nzo: same native res?
(12:51:09 PM) DanielTGC: 1280x800
(12:51:34 PM) DanielTGC: if you want to send me your project I'm happy to test compile it see if the same issue happens here.
(12:52:24 PM) black_mage: I like the font system with the subimages.txt
(12:52:34 PM) black_mage: it took me a while to write subimages.txt
(12:52:44 PM) black_mage: but it allowed me to use my otherwise incompatible bitmap font
(12:52:51 PM) DanielTGC: I designed a few tools in dbpro to help generate the AGK Font Packs.
(12:52:51 PM) EddieGordo: wow black_mage our TGC join dates are awfully old
(12:52:57 PM) black_mage: lol yep eddie
(12:53:02 PM) black_mage: 2nd december 2002 for me
(12:53:06 PM) black_mage: nearly 10 years
(12:53:49 PM) black_mage: u were about a month after me
(12:53:50 PM) black_mage: wow lol
(12:54:00 PM) black_mage: I remember the day I joined
(12:54:01 PM) nzo: I don't know if I still have the demo to test it out, but I will check anyway.
(12:54:08 PM) black_mage: I had just ordered DBP off amazon for £50
(12:54:09 PM) DanielTGC: okey dokey
(12:54:10 PM) black_mage: it was a monday
(12:54:17 PM) black_mage: and it came on wednesday morning :D
(12:54:28 PM) DanielTGC: you guys are older than I, I don't think I became part of the TGC community until 2005
(12:54:37 PM) nzo: however, simply tile the screen with 256x256 blocks should be enough
(12:54:47 PM) black_mage: shh we are still young
(12:55:09 PM) DanielTGC: I'll give that ago nzo
(12:55:14 PM) DanielTGC: what image formats are you using btw
(12:55:14 PM) EddieGordo: Joined: Tue Jan 14th 2003
(12:55:59 PM) DanielTGC: oh yeah, june 2005 for me
(12:56:06 PM) DanielTGC: with my original profile
(12:56:44 PM) nzo: I tried png (with / without trans) and jpg to see if it made a difference.. didn't
(12:56:54 PM) black_mage: lol that reminds me
(12:57:00 PM) black_mage: Rick is not a very good salesman
(12:57:07 PM) black_mage: I asked if agk had alpha blending and he said no :P
(12:57:30 PM) DanielTGC: lol, taht doesn't make him a bad sales person just not a tech head
(12:57:38 PM) black_mage: :D
(12:57:46 PM) DanielTGC: though that's not true either, he's a good coder
(12:59:06 PM) black_mage: he started on the zx81
(12:59:24 PM) DanielTGC: I started on the Atari 400
(12:59:38 PM) nzo: maybe he was thinking of that for the alpha question ? :)
(12:59:41 PM) black_mage: haaaah
(12:59:46 PM) black_mage: u r older than us :P
(12:59:58 PM) nzo: yea, I started on mainframes mate
(01:00:07 PM) ***black_mage feels young now
(01:00:09 PM) DanielTGC: naw I was 7 and the most I did was tell my brothers in multicoloured repeating text that they smelled of poo
(01:00:10 PM) nzo: and bbc computer
(01:00:21 PM) black_mage: like 1982 nzo ?
(01:00:28 PM) nzo: thats how we all started off I think daniel :)
(01:00:40 PM) nzo: earlier
(01:00:46 PM) nzo: 1981
(01:00:47 PM) DanielTGC: My family was poor we didn't get an Atari 400 until around 1987
(01:00:53 PM) black_mage: the bbc micro was about 1980-82
(01:00:55 PM) DanielTGC: it was almost certainly second hand
(01:01:00 PM) black_mage: same here daniel
(01:01:07 PM) black_mage: but I was a few generations behind
(01:01:16 PM) black_mage: I ended up with a amstrad pcw word processor
(01:01:29 PM) black_mage: that also came with mallard BASIC, which was all done on a command line interface
(01:01:30 PM) nzo: first game i made was on a reseach machines 380Z
(01:01:31 PM) DanielTGC: But yeah, the BBC Master, that's where I first really started to cut my teeth on programming.
(01:01:35 PM) black_mage: I basically had that and a book
(01:01:47 PM) black_mage: I bought a pair of zx81's on ebay last year though :D
(01:01:53 PM) EddieGordo: i had a Tandy Coco3 until early 90s when we got our first compaq 16!
(01:02:07 PM) EddieGordo: 16mhz of awesome
(01:02:10 PM) DanielTGC: ohh that's a good idea, I always mean to do "old game reviews" on youtube for fun
(01:02:13 PM) black_mage: lol
(01:02:23 PM) black_mage: do horace goes skiing
(01:02:26 PM) DanielTGC: basically ripping off angry video game nurd only with U rated language
(01:02:27 PM) black_mage: for the sinclair spectrum
(01:02:39 PM) black_mage: or monster maze 3d for the zx81
(01:02:44 PM) black_mage: the first survival horror
(01:02:45 PM) nzo: anyone remember super pipeline?
(01:02:46 PM) EddieGordo: i like LPs of old games as im too lazy to go back and actually play them
(01:03:01 PM) black_mage: I collect mega drive games
(01:03:06 PM) black_mage: but I haven't bought any for a while :(
(01:03:27 PM) DanielTGC: I missed the whole 8 and 16 bit console era, my first ever console was a Wii
(01:03:43 PM) black_mage: yea its weird the way it happens
(01:03:51 PM) nzo: I'm remaking super pipeline in AGK for the current generation :)
(01:03:57 PM) black_mage: I was brought up on the end of the 8 bit and the whole of the 16 bit era
(01:04:00 PM) DanielTGC: sounds good nzo
(01:04:05 PM) black_mage: is that a pipemania clone nzo ?
(01:04:16 PM) nzo: let them know how playable the old games were
(01:04:24 PM) black_mage: of course
(01:04:29 PM) black_mage: thats why I made space aliens from space
(01:04:31 PM) nzo: no - it's not really like pipemania at all
(01:04:42 PM) black_mage: which I cannot provide because I somehow managed to destroy all traces of it
(01:04:43 PM) DanielTGC: I've registered the domain name dosgamenerd.com I really must do something with it at some point.
(01:05:16 PM) black_mage: i'm tempted to do a set of minimalist games and a website to go with them
(01:05:19 PM) black_mage: just for kicks
(01:05:22 PM) black_mage: at some point
(01:05:33 PM) DanielTGC: why not?
(01:05:38 PM) black_mage: indeed :D
(01:05:51 PM) black_mage: will give me a chance to practice my asp.net mvc 3 as well
(01:05:52 PM) DanielTGC: I'm basically doing the same thing with my videos, pong, space invaders in very basic form have been put on my channel
(01:07:27 PM) black_mage: What are most of the agk users like
(01:07:32 PM) black_mage: lot of newbies ?
(01:07:39 PM) DanielTGC: new and old faces.
(01:08:35 PM) black_mage: it is certainly interesting tech
(01:08:47 PM) nzo: screenshot of super pipeline in AGK - http://www.norrish.force9.co.uk/pipeline.png
(01:08:49 PM) black_mage: I was very impressed at the ease I was able to deploy to my android phone using the player
(01:09:01 PM) black_mage: looks good
(01:09:09 PM) DanielTGC: It's just so easy to get your creations on a whole range of devices. It opens up so many emmerging indie markets.
(01:09:19 PM) black_mage: where in UK are you from ?
(01:09:21 PM) DanielTGC: cool nzo
(01:09:27 PM) DanielTGC: who me?
(01:09:35 PM) black_mage: both
(01:09:42 PM) DanielTGC: I'm in south wales.
(01:09:54 PM) black_mage: oh god
(01:10:01 PM) black_mage: http://imageshack.us/photo/my-images/84/pokeret.jpg/
(01:10:02 PM) black_mage: my game
(01:10:38 PM) DanielTGC: That'll be nice once it's polished up, good clean simple interface.
(01:10:48 PM) black_mage: yea
(01:10:49 PM) nzo: you know, for card games I remember writing an OO class in delphi
(01:11:00 PM) nzo: made writing card games so easy
(01:11:19 PM) DanielTGC: sorry never used delphi myself
(01:11:20 PM) nzo: have you done something similar here?
(01:12:08 PM) nzo: well, delphi doesn't matter - it's the object model really
(01:12:22 PM) nzo: cards lend themselves so well to an OO design
(01:12:44 PM) black_mage: yes :D
(01:12:51 PM) black_mage: I did this in c# and c++
(01:13:51 PM) nzo: did you do the graphics?
(01:18:05 PM) nzo left the room (quit: Client exited).
(01:18:25 PM) nzo1 [nzo1@DevHat-DD9FAAAA.nowhere-else.org] entered the room.
(01:18:30 PM) DanielTGC: wb
(01:18:35 PM) nzo1: ty
(01:18:57 PM) nzo1: miss anything?
(01:19:55 PM) nzo1 left the room.
(01:20:00 PM) nzo1 [nzo1@DevHat-DD9FAAAA.nowhere-else.org] entered the room.
(01:20:02 PM) black_mage: lol
(01:21:12 PM) nzo1: stuck again?
(01:21:37 PM) DanielTGC: not really sorry I'm kinda dozing over here lol
(01:21:49 PM) DanielTGC: Thsi is the cold that won't go away
(01:22:18 PM) nzo1: no, thought I was stuck again
(01:23:07 PM) DanielTGC: No the rooms just slowed down, I'd hope to see more people by now. I think this whole sunday chat thing might be a bust. Stil lwe'll see what happens next week.
(01:23:22 PM) Hockeykid [Mibbit@DevHat-502755A0.lightspeed.drbhfl.sbcglobal.net] entered the room.
(01:23:38 PM) DanielTGC: hi Hockeykid
(01:23:43 PM) Hockeykid: Hi
(01:23:54 PM) DanielTGC: How's it going
(01:24:03 PM) Hockeykid: Good
(01:25:08 PM) Hockeykid: Going to be working some more on my game in a bit
(01:25:34 PM) nzo [ray@DevHat-1CE6CCEA.force9.co.uk] entered the room.
(01:26:31 PM) nzo: hmm.. mirc trial period of 729 days..
(01:26:36 PM) DanielTGC: lol
(01:26:41 PM) nzo1 left the room (quit: Client exited).
(01:28:18 PM) nzo: So, shouldn't the focus be on ironing the bugs rather than plough on with new platform support?
(01:29:48 PM) DanielTGC: Both are done at the same time.
(01:30:44 PM) nzo: when was the last update - is it still 1065?
(01:30:54 PM) black_mage: BRB
(01:31:02 PM) DanielTGC: It's 1065 yes
(01:32:24 PM) nzo: not that I can't work around what I've found or encountered so far though
(01:33:19 PM) nzo: but it can be frustrating when some of the bugs are so basic
(01:35:08 PM) DanielTGC: I understand your frustration, all I can say is that if you submit bug reports the team will look at them
(01:35:37 PM) nzo: That parts fine - I've submitted a fair few
(01:35:49 PM) nzo: also a bunch of enhancement requests
(01:36:06 PM) nzo: 100 sound effects limit is quite low
(01:36:26 PM) nzo: I used 25 different sounds for footsteps :)
(01:36:50 PM) DanielTGC: Remember that TGC is designing this for mobile devices, there's hardware limitations to account for.
(01:37:11 PM) nzo: number of sound effects isn't going to be one of them though
(01:37:59 PM) nzo: I`ve said before that the overall accomplishment of AGK is pretty astounding
(01:38:12 PM) nzo: just needs some more tweeking
(01:38:18 PM) DanielTGC: If you need to go beyond the core Tier 1 product you can always use the native SDK to add whatever else you might need, be it more sound effects.
(01:38:33 PM) DanielTGC: personally I would never use 25 sounds for footsteps alone
(01:38:55 PM) nzo: it's not just one pair of feet
(01:39:10 PM) nzo: also, consider different materials / material properties
(01:39:26 PM) nzo: I get your point though
(01:39:31 PM) nzo: it's not modern warfare 3
(01:40:52 PM) nzo: so what do you do at TGC?
(01:42:40 PM) DanielTGC: I run technical support and customer services
(01:42:58 PM) Hockeykid left the room (quit: Quit http://www.mibbit.com ajax IRC Client).
(01:43:19 PM) nzo: handy
(01:43:32 PM) nzo: Don't see you post much on the forums?
(01:44:31 PM) DanielTGC: I'm usually busy writing support mails, and engaging in my own projects
(01:46:14 PM) nzo: not just agk then>
(01:46:37 PM) DanielTGC: www.youtube.com/dcforemanuk I cover a few subjects
(01:48:56 PM) nzo: cool
(01:49:19 PM) nzo: never saw this advertised
(01:49:53 PM) DanielTGC: I'm a freelancer so this is all under my own name
(01:50:40 PM) nzo: You don't work for TGC then>
(01:50:49 PM) nzo: ?
(01:50:56 PM) DanielTGC: I invoice them for the job I do.
(01:51:27 PM) nzo: good stuff
(01:51:36 PM) nzo: Notice you do video editing work also
(01:52:01 PM) DanielTGC: If someone is willing to pay me for it, I'm happy to do it.
(01:52:23 PM) DanielTGC: otherwise I focus on making educational materials, such as the DarkPRINCIPLES DVD's for DBPro
(01:52:25 PM) nzo: What do you use for editing?
(01:52:39 PM) DanielTGC: Power Director 8 usually.
(01:57:59 PM) DanielTGC: Have you released any games yet or are you working on your first?
(02:27:45 PM) nzo: sorry, was away
(02:27:49 PM) Lurker [Mibbit@DevHat-5A8D34A8.barn.cable.virginmedia.com] entered the room.
(02:28:02 PM) DanielTGC: hello Lurker
(02:28:10 PM) DanielTGC: it's ok I was watching Ben 10 anyway
(02:28:22 PM) nzo: I've done a couple of games over the years
(02:28:59 PM) nzo: I had a 70% completed 3d game with dark basic
(02:29:21 PM) DanielTGC: what happened to the other 30
(02:29:24 PM) Lurker left the room.
(02:30:03 PM) nzo: Not sure.. just petered out
(02:30:38 PM) DanielTGC: fair enough
(02:31:18 PM) nzo: I think it was the problems with deployment
(02:31:38 PM) nzo: the huge footprint of dark basic games
(02:33:04 PM) nzo: and issues on some recent platforms at the time (windows 7 etc. when it came out)
(02:33:24 PM) nzo: other things seemed to take over :)
(02:33:35 PM) DanielTGC: always the way
(02:33:44 PM) nzo: The game before that took 2 years+
(02:34:06 PM) DanielTGC: Not unusual for a big game
(02:34:11 PM) nzo: I got to about the same level with it, then there was some renewed interest
(02:34:37 PM) nzo: yea, it was quite a job. Had to get arcade roms reverse engineered
(02:34:52 PM) nzo: it's only a hobby after all
(02:35:27 PM) nzo: If you're coding in a day job, it's difficult to get inspired for another few hours coding every day
(02:39:50 PM) nzo: anway. need to go
(02:40:23 PM) nzo: hope more people get on here next time
(02:41:02 PM) DanielTGC: lets hope
(02:41:12 PM) nzo: cheers
(02:41:17 PM) nzo left the room (quit: Quit ).
(02:58:26 PM) DanielTGC left the room (quit: Quit ).