Quote: "P.S, do these scripts only work in v119 beta?"
no. v1.18 or even v1.17 but don't steal them.
it's a built game so just download the dll and put it in the folder. sounds like you prolly gotta update directX
Quote: "it wasnt that easy but it wasnt too hard just a little bit challenging"
perfect.
Quote: "Perhaps make the wireframe some kind of time skill?"
Wireframe isn't meant to be in game. it's only to showcase in the video what the AI does.
Quote: "search forum for sneak/stealth, i think storyteller and another guy (if not you) discussed this a few wekks back. would be a nice addition too, and now with wasp-commands absolutely possible to do."
I had a long conversation with myself over whether or not I should add the implementation of "sneaking" or "stealth" into the AI. fact of the matter is, these enemies can be snuck past, but only by realistic means. slinking through the shadows as conspicuously as possible isn't something that would, in real life, effectively hide a person. "Sneaking" past these enemies would involve checking to see where they were, luring them to one area, perhaps with a grenade, or by making noise there, and then going around behind them.